AI can damage Capturable=false buildings with engies in MultiEngineer

Bug #1024116 reported by Chanterier
10
This bug affects 2 people
Affects Status Importance Assigned to Milestone
Ares
Triaged
Medium
AlexB

Bug Description

What the summary says. AI will send its engineers into uncapturable buildings when MultiEngineer is set to yes. With that, it can take down the building's health to 1% with engineers alone.

Revision history for this message
Chanterier (speederyr) wrote :

Oh, and this situation ignores Immune=yes too. I presume same applies to a custom armor which has name_of_armor=0% setting in [ArmorTypes].

Revision history for this message
Chanterier (speederyr) wrote :

My settings:

EngineerAlwaysCaptureTech=yes
EngineerDamage=33%
EngineerCaptureLevel=35%

AlexB (alexander-b)
Changed in ares:
assignee: nobody → AlexB (alexander-b)
Revision history for this message
AlexB (alexander-b) wrote :

Immune should be for conventional damage only, but the check for Capturable=no should be sufficient to stop the AI. Does this happen in stock game? If not, this might be because Ares differs between "Enter to damage" and "Enter to capture". Maybe the check for capturable doesn't fire when the building is about to be damaged only.

Changed in ares:
importance: Undecided → Medium
status: New → Triaged
Revision history for this message
mevitar (mevitar) wrote :

A bit late, but Capturable=no always prevented AI from capturing buildings. Of course, neither RA2 or YR had MultiEngineer...
Not sure about TS, but if it had it, and Capturable=no didn't prevent AI from capturing stuff, i think people would notice it already.

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