Units used LimboLaunch weapons doesn't cared by Destroyed,*,All Events

Bug #1520334 reported by Mustafa Alperen SEKİ
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
New
Undecided
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Bug Description

If LimboLaunching unit is your last unit of side of event, game thinks event is met and triggers the action when unit attacks. I'm losing game because of this when neither Chitzkoi or Victor is attacking.

description: updated
summary: - Units used LimboLauncher weapons doesn't cared by Destroyed,*,All Events
+ Units used LimboLaunch weapons doesn't cared by Destroyed,*,All Events
Revision history for this message
mevitar (mevitar) wrote :

Only because it is important for you doesn't mean it will be changed (and if it will, there's no guarantee it will happen anytime soon).

It was always like that, even for units that just garrison structures (and i completely lost track whether that issue got fixed or not) and MCVs in a transport (i think this one was fixed, though). Yet people had to deal with it for so long, so you can wait with this issue too.

tags: added: happens-in-stock-game
Revision history for this message
Mustafa Alperen SEKİ (mustafaoyunda37) wrote :

Transports are still buggy too, they are not fixed.

Revision history for this message
AlexB (alexander-b) wrote :

For transports it depends on who owns the transport. If you put your own MCV into your own Hover Transport, everything is fine and Short Game will not end the match. If you put your MCV into an allied transport, Short Game should delclare you the loser. At least that is how I remember it from one of the earlier Mental Omega coop mission streams.

This fix would be useful, but I don't want to add code that always checks all units whether there are limbo-launched ones. This would hurt performance.

description: updated
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