Ground units, air, bridges and damage inconsistency

Bug #1558063 reported by mevitar
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Triaged
Undecided
Unassigned

Bug Description

If a warhead with very large CellSpread= (such as 10) detonates in air, it will damage all air and ground objects within its range.

However, if it detonates in air, but over a bridge, only air units will get affected. No ground object receives damage.

Revision history for this message
AlexB (alexander-b) wrote :

The reason is the game checks whether the warhead detonates over a bridge to then get either the "low" contents of a cell, or the "high" contents. This works for the bridges, but with higher CellSpread values, it also checks the "high" contents for cells that are no bridges, and thus there are no contents. It makes sense for smaller CellSpread values because the bottom of the bridge is far away in relation, but not for huge values, which would contain both levels.

Changed in ares:
status: New → Triaged
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