Allow the third side to have its own loading screen color.

Bug #894850 reported by pd
6
This bug affects 1 person
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Ares
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DCoder DCoder

Bug Description

In the [Colors] section, you can use
ThirdLoad=(h,s,b)
to determine Yuri's loadscreen text color.

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DCoder DCoder (dcoder1337) wrote :

Reassigning since not fixed.

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Chanterier (speederyr) wrote :

Shouldn't LoadScreen.TextColor= fix this for third side? Unless I missed the fact that new side tags are totally not working for old side which I guess is true and I did miss this. If yes, sorry.

Anyway, I wanted to point out another issue with third side text colors which is related and I didn't want to open a new issue just for this. Ingame messages for third side are always light blue. I think that colour of those should be customizable as well.

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WoRmINaToR (worminator) wrote :

AFAIK A ThirdLoad= tag would fix both loadscreen text and ingame displayed text. This might be best kept as a side/country based flag, as LoadScreenText.Color= is. Maybe just have a parent flag "Side.TextColor=" for the side to determine both loadscreen and in-game text colors?

@Speeder: This issue was brought up 2 years ago, so it hardly applies anymore. This issue was made long before LoadScreenText.Color= was implemented, and it just wasn't resolved because nobody noticed it. Unless you have tested this yourself and noticed that LoadScreenText.Color= doesn't work on ThirdSide, this issue is pretty much dead.

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Professor_Tesla (professor-tesla) wrote :

I have tested this, and LoadScreen.TextColor doesn't work on ThirdSide. Neither does LoadScreenText.Color, the actual name of the flag.

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DCoder DCoder (dcoder1337) wrote :

Sorry, while LoadScreenText.Color works internally, all campaigns use the LST.C defined on yuri's side/country at the moment - see bug:613.

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