"Trenches"

Bug #894901 reported by Jeeves
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
In Progress
Wishlist
Renegade

Bug Description

Some form of buildable and garrisonable wall/structure, in which infantry may be hit, although offering them greater protection.

Revision history for this message
Bug Importer (bug-importer) wrote :

Maybe an temporary armor bonus for the infantries inside the domain?

Revision history for this message
Millennium (kotaka) wrote :

The "ConnectsTo=" request presumable asks for something like this... but as was posted below it, walls are overlays and therefore not garrisonable.

Revision history for this message
Bug Importer (bug-importer) wrote :

Code related to this issue has just been checked in; Renegade wrote in revision 238:
Issue #342: Operator=
Removed Occupants-related section, integrated buildings into the passenger section. If passengers don't work by default, add InfantryAbsorb=yes to your building.
Also made Operator parsing only fire if the building in question is currently online (i.e. has power).

Issue #221: Trenches
Added parsing for flags:
UC.PassThrough = percentage (Default: 0%) [Issue #663]
UC.FatalRate = percentage (Default: 0%) [Issue #663]
UC.DamageMultiplier = percentage (Default: 100%) [Issue #663]
Rubble.Intact = BuildingType (Default: N/A) [Issue #664]
Rubble.Destroyed = BuildingType (Default: N/A) [Issue #664]
Bunker.Raidable = true/false (Default: false) [Issue #665]
IsTrench = name of choice (Default: N/A) [Issue #666]
SubjectToTrenches = true/false (Default: true) [Issue #667]

While parsed, these are not hooked up to anything yet.
SVN: http://svn.renegadeprojects.com/listing.php?repname=Ares&path=%2Ftrunk%2F&rev=238&sc=1

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