NoAmmoAlt= (or even NoAmmoClass= !?)
Bug #894998 reported by
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This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
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Ares |
Incomplete
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Wishlist
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Unassigned |
Bug Description
Could you please include a function to display an alternate graphic to display for units or buildings without ammo? Or maybe even transform the unit or building in question into another type when out of ammo, and transform it again when reloaded?
If you do the latter, please make it so that a unit or building can be produced with for example: Ammo=1 and InitialAmmo=0, so that it is produced in its NoAmmoClass state, then switches back to its parent class when having reloaded. I'm not entirely sure however wether the parent class should kick in if there's any ammo reloaded or only if the ammo has been reloaded to max.
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Sounds rather confusing. Not sure why you would want this other than to change the image of the unit - something like the V3WO logic perhaps? MYUNITWO
Image=MYUNIT
OutOfAmmoImage=