When an InfantryType dies and plays it's DeathAnim, have mutation DeathAnims spawn for the dying unit's owner

Bug #895041 reported by Marshall
6
This bug affects 1 person
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Ares
Invalid
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DCoder DCoder

Bug Description

This is basically what I was talking about in Issue 356, although this is actually a proper request for it.

When an InfantryType dies (by anything other than chrono) it will play its DeathAnim= if specified. If that DeathAnim uses MakeInfantry logic, the resulting InfantryType is neutral.

I would like the option
DeathAnimMutateTo= ENUM("neutral", "owner", "killer")
So that the modder can choose which player will get ownership of the resulting InfantryType (default being neutral like existing logic)

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

Seems to be a duplicate?

Revision history for this message
WoRmINaToR (worminator) wrote :

this this has already been implemented and it works, you can close this issue.

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