Units to be stunnable by a stun weapon

Bug #895121 reported by Marshall
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
In Progress
Wishlist
AlexB

Bug Description

Like EMP but for Infantry.

Stun.Duration on warheads
Infantry could have Stun.DownAnims= Stun.BodyAnims= and Stun.UpAnims= but I think it would be sufficient to simply pause on the last frame of their death anim and then have them instantly stand up when they awoke.

Healing weapons should be able to remove stun effects (and EMP)

Would be very useful if bounty could be awarded by stun. Especially if it were independent of normal bounty:
Unit>Stun.ProduceBountyAmount=
Unit>Stun.ProduceBountyDelay=
(gives bounty over time whilst unit is stunned)
If Delay=0 then only when initially stunned
If Delay=-1 then only when unstunned
If Delay=-2 then when initlaly stunned and when unstunned

Revision history for this message
Blade (nadia-xy) wrote :

I'm interested in seeing webguy or a variant of the logic restored.

Revision history for this message
Bug Importer (bug-importer) wrote :

I love this idea!

Revision history for this message
reaperrr (reaperrr) wrote :

It's basically a nice feature, but personally I'd like to see some other stuff implemented first, so at least for the next few releases I'm more inclined against it.

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