Custom-mutated infantry don't change houses
Bug #895397 reported by
Professor_Tesla
This bug report is a duplicate of:
Bug #895030: Ownership of MakeInfantry= animations should be controllable via INI.
Edit
Remove
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Invalid
|
Medium
|
DCoder DCoder |
Bug Description
If an infantry is killed by a weapon with a custom mutation as its InfDeathAnim, the mutated infantry will still be owned by the same house as the original infantry was.
To post a comment you must log in.
This will be corrected soon, when #356 is implemented.