Initialized Ares version: 0.1.1083 Checking available disk space Using GetDiskFreeSpaceEx Free disk space is 1864 Mb Init Encryption Keys. Init_Keys - declarations Init_Keys - Load Init_Keys - Init fast key EXPANDMD01.MIX CACHE.MIX CACHE.MIX CACHE.MIX LOCAL.MIXMaxLabelLen = 31 Language: US Focus_Restore() Focus_Restore(): _MouseCaptured = false Focus gained Prep direct draw. Prep direct draw. SetDisplayMode: 800x600x16 Checking hardware region fill capability...OK Checking overlapped blit capability...OK Display mode set DSurface::Create_Primary DSurface::AllowStretchBlits = true DSurface::AllowHWFill = true DSurface::Create_Primary - Creating surface CreateSurface OK DSurface::Create_Primary done Calc_Confining_Rect(0,0,800,600) Profile: CPU:39 (3634Mhz Pentium 4) Profile: RAM:10 (2048Mb) Profile: VRAM:10 (249Mb) Profile: VRAM speed:5 (0 blits per second) Overall performance profile = 5 Main_Game Init Game Bootstrap.....LOADED NTRLMD.MIXLOADED NEUTRAL.MIXevent mempool size = 192000 ...OK Init Mouse Init CDROM Calling Force_CD_Available Init Secondary Mixfiles..... CONQMD.MIX CONQUER.MIX CAMEOMD.MIX CAMEO.MIX MAPSMD03.MIX MAPS03.MIX MULTIMD.MIX Initializing ThemesMD.MIX THEME.MIX MOVMD03.MIX ...OK Play_Movie() as Bink! Init Campaigns Init Heaps Init Threads Reading Game Settings --------- Loading SUN.INI settings --------------- GameSpeed = 0 Difficulty = 1 CampDifficulty = 0 ScrollMethod = 0 ScrollRate = 3 AutoScroll is ON DetailLevel = 2 SideBar on RIGHT Sidebar Text is ON ActionLines are ON ShowHidden is OFF ToolTips are ON Resolution = 1920 X 1080 StretchMovies is OFF AllowHiRes is OFF SoundVolume = 1.000000 VoiceVolume = 0.000000 ScoreVolume = 0.000000 ScoreRepeat is OFF ScoreShuffle is OFF Emulated sound card latency default = 9 --------- Loading Ares global settings ----------- [Developer warning]Unrecognized UI action value: shit AllowMultiEngineer is OFF CampaignList is OFF ShowDebugCampaigns is OFF Color count is 8 --------- Complete ------------------------------- Init Anim System Init Color Remap Tables Creating TacticalMap Reading SOUNDMD.INI Reading EVAMD.INI Reading THEMEMD.INI Init Bulk Data RadarClass::One_Time() Set_View_Dimensions(0,0,632,568) Deleting ZBuffer Allocating ZBuffer (632x568) Deleting ABuffer Allocating ABuffer (632x568) MessageListClass::Init(Width: 618) MessageListClass::Set_Width(624) Set_View_Dimensions(exit) Read first 25% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJ-2VS~1.YRM (2/4): official: 0, desc: PJ - NewMap GameModes: standard, teamgame Read first 25% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJ-CLA~1.YRM (2/4): official: 0, desc: Pj - Classic *fixed* GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame Read first 25% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJ-CLA~2.YRM (2/4): official: 0, desc: PJ - Classic[Xtreme] GameModes: standard, teamgame Read first 25% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJ-COU~1.YRM (2/4): official: 0, desc: PJ - Large Country GameModes: standard Read first 25% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJ-GIA~1.YRM (2/4): official: 0, desc: PJ - The Giant Wall GameModes: standard, teamgame Read first 25% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJ-HAM~1.YRM (2/4): official: 0, desc: PJ - Hammer & Stickle GameModes: standard Read first 25% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJ-LAR~1.YRM (2/4): official: 0, desc: PJ - Large Water GameModes: standard, navalwar Read first 30% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJ-LON~1.YRM (2/4): official: 0, desc: PJ - 1vs1 Long *Fixed v2* GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame Read first 25% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJ-URI~1.YRM (2/4): official: 0, desc: PJ - Uris Revenge GameModes: standard, teamgame Read first 25% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJ-YUR~1.YRM (2/4): official: 0, desc: PJ - Yuris Revenge GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame Read first 30% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJ1VS1~1.YRM (2/4): official: 0, desc: PJ - 1vs1 Map GameModes: standard Read first 30% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJ1VSR~1.YRM (2/4): official: 0, desc: PJ - 1 vs Raman GameModes: standard Read first 20% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJ1VS1~3.YRM (2/4): official: 0, desc: PJ - 1vs1 Classic GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame Read first 20% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJ1VS1~2.YRM (2/4): official: 0, desc: PJ - 1vs1 GameModes: standard Read first 25% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJ2HID~1.YRM (2/4): official: 0, desc: PJ - 2 Hide vs Two *FIXED2* GameModes: standard, teamgame Read first 25% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJ3FOR~1.YRM (2/4): official: 0, desc: PJ - 3 Force GameModes: standard, teamgame Read first 20% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJ4VSA~1.YRM (2/4): official: 0, desc: PJ - 4vsAI GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame Read first 25% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJCOUN~1.YRM (2/4): official: 0, desc: PJ - Large Country V2 GameModes: standard, teamgame Read first 30% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJEART~1.YRM (2/4): official: 0, desc: PJ - Earth GameModes: standard, navalwar Read first 25% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJHAND~1.YRM (2/4): official: 0, desc: PJ - Handicap (ALLIED) GameModes: standard, teamgame Read first 25% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJHAND~2.YRM (2/4): official: 0, desc: PJ - Handicap (SOV) GameModes: standard, teamgame Read first 25% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJICEC~1.YRM (2/4): official: 0, desc: PJ - Ice circle GameModes: standard Read first 25% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJJUST~1.YRM (2/4): official: 0, desc: PJ - Just on the other side v2 GameModes: standard Read first 20% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJLAG~1.YRM (2/4): official: 0, desc: PJ - Lag map GameModes: standard Read first 25% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJONLI~1.YRM (2/4): official: 0, desc: PJ - Online GameModes: standard Read first 30% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJTEST~1.YRM (2/4): official: 0, desc: PJ - Test GameModes: standard Read first 25% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR PJWILD~1.YRM (2/4): official: 0, desc: PJ - Wild mark GameModes: standard Read first 30% of file looking for [Basic] section Read last 1% of file looking for [Digest] section MPR shittest.yrm (2/4): official: 0, desc: SHIT Test GameModes: standard Checking available disk space Using GetDiskFreeSpaceEx Free disk space is 1864 Mb Session one time init. UniqueID is 06eab4a4 Init Rules Init random number Seed is 0023e7e5 Init Commands Game Init Completed. ExceptionReturnStack = 0013D4C4 ExceptionReturnAddress = 0048CDA8 Sound frame size = 21504 bytes Sound buffer size = 86016 bytes Play_Movie() as Bink! Sound frame size = 11264 bytes Sound buffer size = 45056 bytes Sound frame size = 21504 bytes Sound buffer size = 86016 bytes Sound frame size = 21504 bytes Sound buffer size = 86016 bytes Play_Movie() as Bink! Sound frame size = 11264 bytes Sound buffer size = 45056 bytes Sound frame size = 21504 bytes Sound buffer size = 86016 bytes Processing sides. Side 0: GDI British French Germans Americans Alliance Side 1: Nod Russians Africans Confederation Arabs Side 2: ThirdSide YuriCountry Side 3: Civilian Neutral Side 4: Mutant Special ComboBox dropdown windata = NULL ComboBox dropdown windata = NULL ComboBox dropdown windata = NULL Dropd=00070452 Master=00080406 Dlg=0021036EComboBox dropdown windata = NULL ComboBox dropdown windata = NULL Sound frame size = 11264 bytes Sound buffer size = 45056 bytes Processing Random Assignments... Player 0, Pojahn: Side = 9, Color = 2 AI 0: Side = -1, Color = -1 AI 1: Side = 9, Color = 6 AI 2: Side = -1, Color = -1 AI 3: Side = -1, Color = -1 AI 4: Side = -1, Color = -1 AI 5: Side = -1, Color = -1 AI 6: Side = -1, Color = -1 AI 7: Side = -1, Color = -1 Sound frame size = 21504 bytes Sound buffer size = 86016 bytes Init random number Seed is 00240531 About to load a 1 player game. ----- Starting scnenario: PJTEST~1.YRM ----- Player Count: 1 Reading scenario: PJTEST~1.YRM Scen->IsRandom = false loadmd.MIXRead_Scenario_INI - Filename is PJTEST~1.YRM Clearing old scenario Map.Init_Clear() MapClass::Init_Clear entry MapClass::Init_Clear done RadarClass::Init_Clear RadarClass::Init_Clear done Logic.Init() CurrentObjects.Clear() Scen->Clear_All_Waypoints() Init_Campaigns() Multiplayer start waypoint found at cell 36,72 Multiplayer start waypoint found at cell 72,39 Multiplayer start waypoint found at cell 36,72 Multiplayer start waypoint found at cell 72,39 Assigning Starting Points for house 1 (YuriCountry) Starting cell taken: 1 (72,39) Init theater TEMPERATE Processing sides. Side 0: GDI British French Germans Americans Alliance Side 1: Nod Russians Africans Confederation Arabs Side 2: ThirdSide YuriCountry Side 3: Civilian Neutral Side 4: Mutant Special [Nuke] basics NukeSpecial: , -1, NukeCarrier [Nuke] parsing NukeSpecial: NukePayload, NUKETO, PSIWARN, 1 [Nuke] basics NukeCloneSpecial: , -1, CloneCarrier [Nuke] parsing NukeCloneSpecial: PlayCloneLoad, GUNFIRE, PSIWARN, 1 [Developer warning]Failed to parse INI file content: [NACLON]DamageParticleSystems=SmallGreySmokeSys [Developer warning]Failed to parse INI file content: [YAGRND]DamageParticleSystems=SmallGreySmokeSys [Developer warning]Failed to parse INI file content: [ApocAP]AnimList=APOCEXP [Developer warning]Failed to parse INI file content: [B2WH]AnimList=hbomb [Developer warning]Failed to parse INI file content: [MakeSomethingWH]AnimList=somethingnew Processing sides. Processing sides. Preparing Mixfiles for Side 01. Initilizing SIDEC02MD.MIX Initilizing SIDEC02.MIX Initilizing SIDENC02.MIX RadarClass::Init_For_House() MapClass::Init_Clear entry MapClass::Init_Clear done RadarClass::Init_Clear RadarClass::Init_Clear done Loaded 16 isometric tiles consuming 47 Kb Multiplayer start waypoint found at cell 36,72 Multiplayer start waypoint found at cell 72,39 Finished unit generation. Random number is 5265 MessageListClass::Init(Width: 618) Toggle display mode to 1920 x 1080 About to set video mode Removing mouse handler Deleting primary surface Prep direct draw. SetDisplayMode: 1920x1080x16 Checking hardware region fill capability...OK Checking overlapped blit capability...OK Display mode set Mode apparently set OK VisibleRect: 1920x1080 Deleting AlternateSurface Deleting HiddenSurface Deleting TileSurface Deleting SidebarSurface Deleting CompositeSurface Setting new window size to 1920x1080 Creating primary surface DSurface::Create_Primary DSurface::AllowStretchBlits = true DSurface::AllowHWFill = true DSurface::Create_Primary - Creating surface CreateSurface OK DSurface::Create_Primary done Recalc color remap tables Calc_Confining_Rect(0,0,1920,1080) Set_View_Dimensions(0,0,1752,1048) Deleting ZBuffer Allocating ZBuffer (1752x1048) Deleting ABuffer Allocating ABuffer (1752x1048) MessageListClass::Init(Width: 1738) MessageListClass::Set_Width(1744) Set_View_Dimensions(exit) Mode change complete. Releasing NEUTRAL.MIX Releasing NTRLMD.MIX SoundVolume = 1.000000 VoiceVolume = 0.000000 ScoreVolume = 0.000000 ScoreRepeat is OFF ScoreShuffle is OFF IsTGrowth = 0 IsTSpread = 1 Focus_Loss() Focus_Loss(): _MouseCaptured = false Focus lost Focus_Restore() Focus_Restore(): _MouseCaptured = false Focus gained Tooltips are on. Capture_Mouse() Focus_Loss() Focus_Loss(): _MouseCaptured = true Release_Mouse() Focus lost Focus_Restore() Focus_Restore(): _MouseCaptured = true Capture_Mouse() Focus gained Sound frame size = 11264 bytes Sound buffer size = 45056 bytes Sound frame size = 11264 bytes Sound buffer size = 45056 bytes Sound frame size = 11264 bytes Sound buffer size = 45056 bytes Sound frame size = 11264 bytes Sound buffer size = 45056 bytes Adding event DEPLOY Sound frame size = 11264 bytes Sound buffer size = 45056 bytes [Developer error][NCO Bug detected] House Pojahn meets all requirements to build ATESLA, but doesn't have a suitable factory! Sound frame size = 11264 bytes Sound buffer size = 45056 bytes [Developer error][NCO Bug detected] House Pojahn meets all requirements to build GANPRIS2, but doesn't have a suitable factory! Sound frame size = 11264 bytes Sound buffer size = 45056 bytes [Developer error][NCO Bug detected] House Pojahn meets all requirements to build ATESLA, but doesn't have a suitable factory! [Developer error][NCO Bug detected] House Pojahn meets all requirements to build GANPRIS2, but doesn't have a suitable factory! Weapons factory bib clear - kicking out unit Adding event PRODUCE Abandoning production of Yuri Submarine Pen Adding event PLACE [Developer error][NCO Bug detected] House Pojahn meets all requirements to build ATESLA, but doesn't have a suitable factory! [Developer error][NCO Bug detected] House Pojahn meets all requirements to build GANPRIS2, but doesn't have a suitable factory! [Developer error][NCO Bug detected] House Pojahn meets all requirements to build ATESLA, but doesn't have a suitable factory! [Developer error][NCO Bug detected] House Pojahn meets all requirements to build GANPRIS2, but doesn't have a suitable factory! Adding event PRODUCE Adding event PLACE [Developer error][NCO Bug detected] House Pojahn meets all requirements to build ATESLA, but doesn't have a suitable factory! [Developer error][NCO Bug detected] House Pojahn meets all requirements to build GANPRIS2, but doesn't have a suitable factory! [Developer error][NCO Bug detected] House Pojahn meets all requirements to build ATESLA, but doesn't have a suitable factory! [Developer error][NCO Bug detected] House Pojahn meets all requirements to build GANPRIS2, but doesn't have a suitable factory! Adding event PRODUCE Adding event PLACE [Developer error][NCO Bug detected] House Pojahn meets all requirements to build ATESLA, but doesn't have a suitable factory! [Developer error][NCO Bug detected] House Pojahn meets all requirements to build GANPRIS2, but doesn't have a suitable factory! Adding event PRODUCE Adding event PLACE [Developer error][NCO Bug detected] House Pojahn meets all requirements to build ATESLA, but doesn't have a suitable factory! [Developer error][NCO Bug detected] House Pojahn meets all requirements to build GANPRIS2, but doesn't have a suitable factory! [Developer error][NCO Bug detected] House Pojahn meets all requirements to build ATESLA, but doesn't have a suitable factory! [Developer error][NCO Bug detected] House Pojahn meets all requirements to build GANPRIS2, but doesn't have a suitable factory! Sound frame size = 11264 bytes Sound buffer size = 45056 bytes Adding event ARCHIVE Adding event SELL Sound frame size = 11264 bytes Sound buffer size = 45056 bytes Sound frame size = 11264 bytes Sound buffer size = 45056 bytes [Developer error][NCO Bug detected] House Pojahn meets all requirements to build ATESLA, but doesn't have a suitable factory! [Developer error][NCO Bug detected] House Pojahn meets all requirements to build GANPRIS2, but doesn't have a suitable factory! Sound frame size = 11264 bytes Sound buffer size = 45056 bytes AICapture: I think (Nothing Special) so I roll a 4 and decide (Add To Team) with a Slave Miner. AICapture: Naw, let's put him in hunt. [Developer error][NCO Bug detected] House Pojahn meets all requirements to build ATESLA, but doesn't have a suitable factory! [Developer error][NCO Bug detected] House Pojahn meets all requirements to build GANPRIS2, but doesn't have a suitable factory! Sound frame size = 11264 bytes Sound buffer size = 45056 bytes Sound frame size = 11264 bytes Sound buffer size = 45056 bytes Dumping F0 bytes of stack esp+00A0 = 0013D008 esp+00A4 = 0013CF08 esp+00A8 = 0A241068 esp+00AC = 007E3EBC esp+00B0 = 0B60113C esp+00B4 = 0013CF54 esp+00B8 = 00489ABC esp+00BC = 0013CF54 esp+00C0 = 00000000 esp+00C4 = 09B29A60 esp+00C8 = 0B60C31C esp+00CC = 00000000 esp+00D0 = 00000000 esp+00D4 = 0A241068 esp+00D8 = 00000000 esp+00DC = 08B1ECA0 esp+00E0 = 00000000 esp+00E4 = 000000B9 esp+00E8 = 00000001 esp+00EC = 004CEC40 Done. Dumping F0 bytes of stack esp+00A0 = 0013D008 esp+00A4 = 0013CF08 esp+00A8 = 0A241068 esp+00AC = 007E3EBC esp+00B0 = 0B60113C esp+00B4 = 0013CF54 esp+00B8 = 00489ABC esp+00BC = 0013CF54 esp+00C0 = 00000000 esp+00C4 = 09B29A60 esp+00C8 = 0B60C31C esp+00CC = 00000000 esp+00D0 = 00000000 esp+00D4 = 0A241068 esp+00D8 = 00000000 esp+00DC = 08B190E0 esp+00E0 = 00000000 esp+00E4 = 000000B9 esp+00E8 = 00000000 esp+00EC = 00B1DD00 Done. Dumping F0 bytes of stack esp+00A0 = 0013D008 esp+00A4 = 0013CF08 esp+00A8 = 0A241068 esp+00AC = 007E3EBC esp+00B0 = 0B60113C esp+00B4 = 0013CF54 esp+00B8 = 00489ABC esp+00BC = 0013CF54 esp+00C0 = 00000000 esp+00C4 = 09B29A60 esp+00C8 = 0B60C31C esp+00CC = 00000000 esp+00D0 = 00000000 esp+00D4 = 0A241068 esp+00D8 = 00000000 esp+00DC = 08B18440 esp+00E0 = 00000000 esp+00E4 = 000000B9 esp+00E8 = 00000001 esp+00EC = 00B1DD00 Done. Dumping F0 bytes of stack esp+00A0 = 0013D008 esp+00A4 = 0013CF08 esp+00A8 = 0A241068 esp+00AC = 007E3EBC esp+00B0 = 0B60113C esp+00B4 = 0013CF54 esp+00B8 = 00489ABC esp+00BC = 0013CF54 esp+00C0 = 00000000 esp+00C4 = 09B29A60 esp+00C8 = 0B60C31C esp+00CC = 00000000 esp+00D0 = 00000000 esp+00D4 = 0A241068 esp+00D8 = 00000000 esp+00DC = 08B22E90 esp+00E0 = 00000000 esp+00E4 = 000000B9 esp+00E8 = 00000000 esp+00EC = 00B1DD00 Done. Dumping F0 bytes of stack esp+00A0 = 0013D008 esp+00A4 = 0013CF08 esp+00A8 = 0A241068 esp+00AC = 007E3EBC esp+00B0 = 0B60113C esp+00B4 = 0013CF54 esp+00B8 = 00489ABC esp+00BC = 0013CF54 esp+00C0 = 00000000 esp+00C4 = 09B29A60 esp+00C8 = 0B60C31C esp+00CC = 00000000 esp+00D0 = 00000000 esp+00D4 = 0A241068 esp+00D8 = 00000000 esp+00DC = 08B238F0 esp+00E0 = 00000000 esp+00E4 = 000000B9 esp+00E8 = 00000000 esp+00EC = 0013CF44 Done. Dumping F0 bytes of stack esp+00A0 = 0013D008 esp+00A4 = 0013CF08 esp+00A8 = 0A241068 esp+00AC = 007E3EBC esp+00B0 = 0B60113C esp+00B4 = 0013CF54 esp+00B8 = 00489ABC esp+00BC = 0013CF54 esp+00C0 = 00000000 esp+00C4 = 09B29A60 esp+00C8 = 0B60C31C esp+00CC = 00000000 esp+00D0 = 00000000 esp+00D4 = 0A241068 esp+00D8 = 00000000 esp+00DC = 08B22E90 esp+00E0 = 00000000 esp+00E4 = 000000B9 esp+00E8 = 00000000 esp+00EC = 004CEC40 Done. Dumping F0 bytes of stack esp+00A0 = 0013D008 esp+00A4 = 0013CF08 esp+00A8 = 0A241068 esp+00AC = 007E3EBC esp+00B0 = 0B60113C esp+00B4 = 0013CF54 esp+00B8 = 00489ABC esp+00BC = 0013CF54 esp+00C0 = 00000000 esp+00C4 = 09B29A60 esp+00C8 = 0B60C31C esp+00CC = 00000000 esp+00D0 = 00000000 esp+00D4 = 0A241068 esp+00D8 = 00000000 esp+00DC = 08B22E90 esp+00E0 = 00000000 esp+00E4 = 000000B9 esp+00E8 = 00000000 esp+00EC = 004CEC40 Done. Dumping F0 bytes of stack esp+00A0 = 0013D008 esp+00A4 = 0013CF08 esp+00A8 = 0A241068 esp+00AC = 007E3EBC esp+00B0 = 0B60113C esp+00B4 = 0013CF54 esp+00B8 = 00489ABC esp+00BC = 0013CF54 esp+00C0 = 00000000 esp+00C4 = 09B29A60 esp+00C8 = 0B60C31C esp+00CC = 00000000 esp+00D0 = 00000000 esp+00D4 = 0A241068 esp+00D8 = 00000000 esp+00DC = 08B265A0 esp+00E0 = 00000000 esp+00E4 = 000000B9 esp+00E8 = 00000001 esp+00EC = 004CEC40 Done. Dumping F0 bytes of stack esp+00A0 = 0013D008 esp+00A4 = 0013CF08 esp+00A8 = 0A241068 esp+00AC = 007E3EBC esp+00B0 = 0B60113C esp+00B4 = 0013CF54 esp+00B8 = 00489ABC esp+00BC = 0013CF54 esp+00C0 = 00000000 esp+00C4 = 09B29A60 esp+00C8 = 0B60C31C esp+00CC = 00000000 esp+00D0 = 00000000 esp+00D4 = 0A241068 esp+00D8 = 00000000 esp+00DC = 08B22200 esp+00E0 = 00000000 esp+00E4 = 000000B9 esp+00E8 = 00000000 esp+00EC = 0013CF44 Done. Dumping F0 bytes of stack esp+00A0 = 0013D008 esp+00A4 = 0013CF08 esp+00A8 = 0A241068 esp+00AC = 007E3EBC esp+00B0 = 0B60113C esp+00B4 = 0013CF54 esp+00B8 = 00489ABC esp+00BC = 0013CF54 esp+00C0 = 00000000 esp+00C4 = 09B29A60 esp+00C8 = 0B60C31C esp+00CC = 00000000 esp+00D0 = 00000000 esp+00D4 = 0A241068 esp+00D8 = 00000000 esp+00DC = 08B22A80 esp+00E0 = 00000000 esp+00E4 = 000000B9 esp+00E8 = 00000001 esp+00EC = 004CEC40 Done. [Developer error][NCO Bug detected] House Pojahn meets all requirements to build ATESLA, but doesn't have a suitable factory! [Developer error][NCO Bug detected] House Pojahn meets all requirements to build GANPRIS2, but doesn't have a suitable factory! Adding event OPTIONS Paused ElapsedTimer = 3389 Tooltips are off. Release_Mouse() Adding event EXIT Capture_Mouse() Resume ElapsedTimer = 3389 Tooltips are on. Processing EXIT event on frame 4079 LOADED NTRLMD.MIXLOADED NEUTRAL.MIXTooltips are off. Release_Mouse() Toggle display mode back to shell res About to set video mode Removing mouse handler Deleting primary surface Prep direct draw. SetDisplayMode: 800x600x16 Checking hardware region fill capability...OK Checking overlapped blit capability...OK Display mode set Mode apparently set OK VisibleRect: 800x600 Deleting AlternateSurface Deleting HiddenSurface Deleting TileSurface Deleting SidebarSurface Deleting CompositeSurface Setting new window size to 800x600 Creating primary surface DSurface::Create_Primary DSurface::AllowStretchBlits = true DSurface::AllowHWFill = true DSurface::Create_Primary - Creating surface CreateSurface OK DSurface::Create_Primary done Recalc color remap tables Calc_Confining_Rect(0,0,800,600) Set_View_Dimensions(0,0,632,568) Deleting ZBuffer Allocating ZBuffer (632x568) Deleting ABuffer Allocating ABuffer (632x568) MessageListClass::Init(Width: 618) MessageListClass::Set_Width(624) Set_View_Dimensions(exit) Mode change complete. Disconnect_Gracefully Releasing NEUTRAL.MIX Releasing NTRLMD.MIX LOADED NTRLMD.MIXLOADED NEUTRAL.MIXGame loop finished. Average FPS = 83 Processing sides. Side 0: GDI British French Germans Americans Alliance Side 1: Nod Russians Africans Confederation Arabs Side 2: ThirdSide YuriCountry Side 3: Civilian Neutral Side 4: Mutant Special Sound frame size = 21504 bytes Sound buffer size = 86016 bytes Sound frame size = 11264 bytes Sound buffer size = 45056 bytes Processing Random Assignments... Player 0, Pojahn: Side = 9, Color = 2 AI 0: Side = -1, Color = -1 AI 1: Side = 9, Color = 1 AI 2: Side = -1, Color = -1 AI 3: Side = -1, Color = -1 AI 4: Side = -1, Color = -1 AI 5: Side = -1, Color = -1 AI 6: Side = -1, Color = -1 AI 7: Side = -1, Color = -1 Sound frame size = 21504 bytes Sound buffer size = 86016 bytes Sound frame size = 21504 bytes Sound buffer size = 86016 bytes Play_Movie() as Bink! Sound frame size = 11264 bytes Sound buffer size = 45056 bytes Sound frame size = 21504 bytes Sound buffer size = 86016 bytes Play_Movie() as Bink! Sound frame size = 11264 bytes Sound buffer size = 45056 bytes Saving game settings Releasing NEUTRAL.MIX Releasing NTRLMD.MIX Closing log file on request 111