"Westwood hosed up as usual and such units get stuck twiddling their thumbs and only fire back when attacked. What would be the best solution for them?" I think that "Force hunt mission" would fit it, AI could have a chance to continue attacking the enemy with those released MC units. DCoder this is a video with the "AI undeploy mindcontrolled deployed units do undeploy anim multiple times" glitch, tested with the r1083 (HD quality available if you don't see the units): http://www.youtube.com/watch?v=QkQyNzgJqMU Another strange case: At the beginning and at the end of the video you can see too an odd "Tank vehicle that undeploys into vehicle" animation.. If it helps this is the code I used for the 2 units of the video that are affected: ;TS Tick Tank [TICKT] UIName=name:TICKTNK Name=Tick Tank Category=AFV Prerequisite=TSNAWEAP Primary=dts90mm Strength=280 Armor=heavy TechLevel=4 Sight=7 Speed=6 Owner=NodCountry Cost=750 Points=40 ROT=5 Crusher=yes VoiceSelect=TSHVRSelect VoiceMove=TSHVRMove VoiceAttack=TSHVRAttack MoveSound=GrizzlyTankMoveStart VoiceSpecialAttack=TSHVRAttack VoiceFeedback= MaxDebris=4 Weight=3.5 ElitePrimary=dts120mmxE ZFudgeColumn=8 ZFudgeTunnel=13 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS IsTilter=yes TooBigToFitUnderBridge=true IsSelectableCombatant=yes CrushSound=TankCrush MovementZone=Destroyer ThreatPosed=25 ; This value MUST be 0 for all building addons Accelerates=false ImmuneToVeins=yes Size=3 Bunkerable=no; Units default to yes, others default to no DeploySound=PlaceBuilding DeploysInto=GATICK Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=yes DeployFacing=2 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DeployToFire=no TickTank=yes DeployTime=.010 [GATICK] UIName=name:TSGATICK Name=Deployed Tick Tank TechLevel=-1 Strength=450 Points=40 Adjacent=0 Cost=750 Power=0 Armor=deployed_heavy_armor Sight=6 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=4 UndeploysInto=TICKT BaseNormal=no VoiceSelect=TSHVRSelect VoiceMove=TSHVRMove VoiceAttack=TSHVRAttack VoiceSpecialAttack=TSHVRAttack Primary=dts90mmd ElitePrimary=dts120mmxEd Turret=yes ROT=5 Powered=false TickTank=yes TurretAnim=TICKTTUR TurretAnimIsVoxel=true TurretAnimX=4 TurretAnimY=0;10 TurretAnimZAdjust=-20 ThreatPosed=35 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=500, 500, 400 Trainable=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF HasStupidGuardMode=false Unsellable=false DeployFacing=2 DeployTime=.010 ImmuneToPsionics=no ImmuneToRadiation=no DamageSound=Dummy ;----------------------------------------------------- ; advanced mobile artillery [ART2] UIName=Name:ART2 Name=Advanced Artillery Prerequisite=TSNAWEAP,RADAR Primary=TS155mm ElitePrimary=TS155mmE ;Category=LRFS Strength=300 Category=Support Prerequisite=TSNAWEAP,TSNARADR DeploysInto=ARTYDEP Crusher=yes Turret=no DeployingAnim=ARTYMK DeployToFire=yes Armor=light TechLevel=7 Sight=9 Speed=5 Owner=NodCountry AllowedToStartInMultiplayer=no Cost=1500 Points=35 CrateGoodie=yes ROT=2 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 NoMovingFire=true MobileFire=false DeployToFire=yes VoiceSelect=TSHVRSelect VoiceMove=TSHVRMove VoiceAttack=TSHVRAttack VoiceSpecialAttack=TSHVRAttack MoveSound=V3MoveStart VoiceFeedback= DeploySound=PlaceBuilding MaxDebris=4 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Crusher ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ZFudgeColumn=10 ZFudgeTunnel=14 Size=3 DeployFacing=0 AIBuildThis=yes Crewed=no CanPassiveAquire=no ;Deployed Avd. Artillery [ARTYDEP] UIName=name:ARTYDEP Name=Deployed Avd. Artillery TechLevel=-1 Strength=300 Points=50 FireAngle=42 Cost=1500 Power=0 Armor=deployed_light_armor Sight=9 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=4 Prerequisite=TSNAWEAP,TSNARADR UndeploysInto=ART2 Turret=yes ;Owner=Confederation,Arabs BaseNormal=no VoiceSelect=TSHVRSelect VoiceMove=TSHVRMove VoiceAttack=TSHVRAttack VoiceSpecialAttack=TSHVRAttack Primary=TS155mm ElitePrimary=TS155mmE Turret=yes ROT=5 Artillary=yes TurretAnim=ART2TUR TurretAnimIsVoxel=true TurretAnimX=-8 TurretAnimY=12 ;15 TurretAnimZAdjust=-20 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=500, 500, 400 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,SENSORS Trainable=yes TogglePower=no HasStupidGuardMode=false SpecialThreatValue=1 Size=3 TooBigToFitUnderBridge=true Bunkerable=no IsSelectableCombatant=yes AllowedToStartInMultiplayer=no DeployFacing=0 ImmuneToPsionics=no ImmuneToRadiation=no Crewed=no DamageSound=Dummy ToProtect=yes