The ability to have more levels.

Bug #895663 reported by hotrods20
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Invalid
Wishlist
DCoder DCoder

Bug Description

It would be pretty cool to have more levels for units. I don't know if people would agree but it gets kind of boring to have Veteran and Elite. It would be cool if Ares supported more.

##### ADDITIONAL INFORMATION #####
tags:
[level]
image=level.shp
xp.amount=10 ( this would be 10 because 1st level requires 2 time of unit requirement I think and Elite requires 5.)

[unit]
can.support.additional.level=y/n (could shorten it to csal=y/n)

This will most likely take a long time to produce.

Revision history for this message
EVA-251 (eva-251) wrote :

The game already has _SOME_ support for additional levels, so there is no need for the new tags.
VeteranCap= allows for more veterancy levels, but are of little use as the game doesn't know/can't do anything with them.
VeteranRatio= controls the amount of EXP needed to be promoted. Vet Level 1 = this x1, Vet Lvl 2 = this x2, so on.

But leaving these technicalities behind, I do like the idea of supporting further veterancy levels. Later CNCs added an extra level of veterancy (heroic) and there _may_ be people who would want this in their own mods, as a way to spread the bonuses units gain (instead of VeteranAbilities=EVERYTHING AND SELFHEAL).

An alternate implementation that falls within the scope of the original request could perhaps be:
-The game looks for a veterancy.shp, which if found would override the default veterancy icons for units, with the frame number corresponding to the veterancy level. Per-unit overrides will function the same way.
-Support Veteran[float].Abilities= to replace the old Veteran/EliteAbilities.
-Considering multi-weapons, it may be best to just have EliteWeaponX/Primary/etc, go into effect on the last allowed veterancy level.

Revision history for this message
Bug Importer (bug-importer) wrote :

Very smart additions EVA-251. It would work out pretty well but what if it could support a new weapon every level (if you wanted it to).

tags:
[UNIT]
Primary=Gun
ElitePrimary(or whatever that one is called)=GunE
Secondary=AAGun
Elitesecondary=AAGunE
3.primary=GunEE
3.secondary=AAGunEE

Have it so it goes up by numerals after the first 2.

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

I think transform-on-promotion logic in bug:179 and custom insignia in bug:454 will solve this.

To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.