Sounds with Control=loop disappear from the game until you restart the program

Bug #895849 reported by LH_Mouse
10
This bug affects 2 people
Affects Status Importance Assigned to Milestone
Ares
Confirmed
Medium
Unassigned

Bug Description

When too many sound events happens at the same time, the engine will try to reduce the volume of those sounds with lower priorities, sometimes even to 0, to set off those sounds with higher priorities. However, once a sound with Control=loop set whose volume was reduced to 0 in such a case, it won't come out again any more, unless you restart the program.

##### STEPS TO REPRODUCE #####
Hard to reproduce when there're not many objects in the game. However there's a high probability that at least one of these sounds will disappear:

xxxxMoveLoop (where xxxx is Intruder, Kirov, Rocketeer, FloatingDisc, and so on)
GattlingGunAttackLoopX (where X is 1-3. Within this total, GattlingGunAttackLoop1 disappears the most commonly.)
_Amb_xxxx
PsychicAmplifierLoop, PoliceSirenLoop, and so on.

Revision history for this message
LH_Mouse (lh-mouse) wrote :

'Steps To Reproduce' should be this(I omitted part of a sentence):
===============================================================================
Hard to reproduce when there're not many objects in the game. However there's a high probability *at the end of a skirmish which contains 8 players* that at least one of these sounds will disappear:

xxxxMoveLoop (where xxxx is Intruder, Kirov, Rocketeer, FloatingDisc, and so on)
GattlingGunAttackLoopX (where X is 1-3. Within this total, GattlingGunAttackLoop1 disappears the most commonly.)
_Amb_xxxx
PsychicAmplifierLoop, PoliceSirenLoop, and so on.

Revision history for this message
EVA-251 (eva-251) wrote :

Whether the underlying causes are what LH Mouse says or not, I encounter this constantly. It doesn't take long in a battle in Star Strike for tanks and vehicles to become mute. Most tanks and vehicles have looping movement sound effects (most being rather low priority) and most turreted defensive gun emplacements, as well as some of the big-ass tanks have turret-rotation sounds.

Revision history for this message
Renegade (renegade) wrote :

Given the preceding comment, I am setting this to "confirmed".

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