EMP Effect doesn't work on Animation Damage

Bug #895882 reported by secondwtq
24
This bug affects 5 people
Affects Status Importance Assigned to Milestone
Ares
In Progress
Medium
AlexB

Bug Description

If you set a EMP warhead on a animation,it will cause standard damage instead of EMPulse.

Revision history for this message
Renegade (renegade) wrote :

I was about to reject this for lack of community interest, but it struck me as not quite being a feature request in the first place. After checking back with D, it does seem like animation damage should usually trigger warhead effects.

ModEnc acknowledges EMEffect not working on anims, so this is not a new thing, either.

All in all, this looks more like a bug than a feature to be implemented, and should be corrected in Ares's EMP implementation.
I am thus changing this request and assigning it to our resident EMP expert, Alex.

However, before Alex looks at this, ModEnc also says:
Warhead can be attached to an animation, which, as long as it has a valid ExpireAnim setting and a Damage tag, defines which armour types the animation can damage
Can you please test your anim damage warhead again with EMP while making sure your warhead and animation fulfill the requirements quoted above?

Just to make sure it truly doesn't work.

Revision history for this message
secondwtq (secondwtq) wrote :

OK,I will test it.

and another information,the bug is also exists in NP.

Revision history for this message
Renegade (renegade) wrote :

Whether a bug exists in NP is generally irrelevant.
ModEnc says this issue also appears in the original game, which is likely the reason why it appears in both.

Revision history for this message
secondwtq (secondwtq) wrote :

It seems that EMP doesn't work in Animations and Particles at all.

Revision history for this message
modder666 (modder666) wrote :

It's fair to note I could not get Psychadelic= animation warheads to deliver the chaos effect.

Revision history for this message
Graion Dilach (graiondilach) wrote :

Tag is Psychedelic. And a working example.

[PRED]
UIName=Name:PREDA
Name=Predator
Prerequisite=NAWARF,NABLAB
Primary=PredaShell
Strength=550
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=no
TooBigToFitUnderBridge=true
EMP.Threshold=no
TechLevel=10
Sight=8
Speed=6
CrateGoodie=yes
Crusher=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,Chinese,YuriCountry,YuriFalk,YuriGreen
;RequiredHouses=Arabs
Cost=1500
Soylent=1500
Points=55
ROT=5
IsSelectableCombatant=yes
Explosion=TSTWLT070,TSS_BANG48,TSS_BRNL58,TSS_CLSN58,TSS_TUMU60
VoiceSelect=RA3KirovSelect
VoiceMove=RA3KirovMove
VoiceAttack=RA3KirovAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
MaxDebris=3
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=PredaShellE
AllowedToStartInMultiplayer=no
Crewed=yes
Survivor.Side0=APILOT
Survivor.Side1=SPILOT
Survivor.Side2=YPILOT
Survivor.RookiePilotChance=0
Survivor.ElitePilotChance=75
Prerequisite.StolenTechs=3

[PredaShell]
Damage=80
ROF=65
Range=5.75
Projectile=Cannon
Speed=40
Warhead=PREDAWH
Report=RhinoTankAttack
Anim=GUNFIRE
;Bright=yes

[PredaShellE]
Damage=70
ROF=55
Range=6.5
Projectile=Cannon
Speed=40
Warhead=PREDAWH
Report=RhinoTankAttack
Anim=GUNFIRE
;Bright=yes
Burst=2

[PREDAWH]
;Spread=4
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
;;DB Changed 7/18/01
;;Verses=100%,90%,80%,70%,35%,35%,75%,40%,20%,80%,100%
;;Verses=100%,100%,100%,70%,35%,35%,75%,40%,20%,80%,100%
Verses=100%,100%,100%,70%,70%,70%,70%,70%,70%,80%,100%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=TSS_TUMU22
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
;;Bright=yes
ProneDamage=70% ; Presumes air burst
;Psychedelic=yes

[TSS_TUMU22]
;Normalized=yes
;translucent=yes
Report=Explosion15
UseNormalLight=yes
Crater=yes
Scorch=yes
CustomPalette=tsanim.pal
Damage=75
Warhead=PREDAWH2

[PREDAWH2]
Verses=100%,100%,100%,70%,70%,35%,75%,40%,20%,80%,100%
Rocker=no
AnimList=
Psychedelic=yes

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