Jumpjet infantry with limbolaunch weapon
Bug #895893 reported by
Chanterier
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Confirmed
|
Medium
|
Unassigned |
Bug Description
I've created an infantry unit with a parasite type weapon, clone of Dog's. Unit seems to work at most of times, however there are cases in which game freezes during unit's attack (the exact moment it kills a soldier) or fatal errors when unit is killed somewhere during it's continuous attacks.
It's possible (and it would be great, because it would mean this combination is possible) that it's a fault of my coding, however I didn't find a thing. Debug reports attached below, if something from the code is needed I will provide it.
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Sorry this left unchecked for so long.
Looks like that jumpjet isn't properly removed from its owner cell and later when something scans for targets in the vicinity the remains of the jumpjet are confusing the game.
Unfortunately, I don't see where it goes wrong and there's a lot of code that would have to be investigated to find the bug.