Spawned airborne from hovering aircraft

Bug #895911 reported by MasterHaosis
6
This bug affects 1 person
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Bug Description

Hello all. We all know what Aircraft Carrier does: spawns aircraft which engage any ground target. We also know Scrin Planetary Assault Carrier from C&C3, aircraft which spawns aircraft just like Aircraft carrier. This is impossible in YR. So I request that you fix it so Spawn system can now work on airborne hovering units. For example Kirov or Floating Disc. Of course it was just example, as they are units which are all time in air, never land.
But! Cause spawning aircraft was designed from ground units, logically that spawned aircraft appears above spawner unit (take off and landing above spawner). In our case, you should make this tag IsAirborneSpawner=yes to ensure that spawned aircraft will appear beneath spawner, similiar to Civilian plane when dropping paratroopers. Well I think its better to be able to take off and land beneath spawner itself.
Also when doing that, you can fix hovering unit like Nighthawk transport which are in land when stays, and in air when moving. In their cases, until spawner is inland, spawned aircraft will behaves just normal. But when spawner is in air, all spawned aircraft which are in air wil immediatelly land, until spawner lands again, so they will keep getting back to him. This is stupid.

Revision history for this message
Steel Mirage (steel-mirage) wrote :

While I support this in general, this is a duplicate of another issue that I can't find right now...

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