WaterState=
Bug #895948 reported by
Black Temple Gaurdian
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
|
Wishlist
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Unassigned |
Bug Description
Basically, the string for WaterState= would be another unit, which determines the unit's attributes.
For example, if I want my SEAL to swim underwater (cloaked) I'd have to make him permenantly cloaked. However, with this tag;
[GHOST]
WaterState=GHOSTW
Speed=4
[GHOSTW]
Cloak(or whatever it was)=yes
Speed=6
The SEAL would only cloak when in water. Additionally, it'd be faster in water than on land. Hope this is as clear as it is in my mind.
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Not a duplicate, merely related. That other issue only deals with VehicleTypes and graphical changes, not functional ones.
That said, don't expect the functional changes to happen here either.