Chrono Prison logic visual enhancement suggestion

Bug #896039 reported by Chanterier
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
New
Wishlist
Unassigned

Bug Description

I was working on a promo thing for Ares and I wanted to showcase the new Chrono Prison logic, when I got this idea while doing the unit release part.

Basically, Chrono Prison sucks enemy units in (traps them in a vortex or something) and you can call the CHRP to deploy and release trapped units. However, currently it just releases those units as if the CHRP was an ordinary transport ("prisoners" appear from the back of the unit) which in my opinion doesn't do Chrono Prison's justice.

My suggestion is to make units which are being released appear instantly next to the Chrono Prison unit, using the chronosphere effect (warp-away or whatever it's called).

Revision history for this message
WoRmINaToR (worminator) wrote :

Certainly a nice idea. I think it is of benefit to understand that Renegade has himself stated that there are lots of things to do with the chrono prison to make it look better and generally be a more useful and significant unit on the battlefield (from shiny stuff to actually doing something with the passengers, rather than just letting them out). The current state of the Chrono Prison is one that is mainly just to get it out for players to test and experiment with, as far as I am concerned. I think improvements on this will be coming around in either 0.3 or 0.5.

To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.