Improved overriding of MultiplayerDialogSettings in custom game modes
Affects | Status | Importance | Assigned to | Milestone | |
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Ares |
New
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Wishlist
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Unassigned |
Bug Description
When creating a new multiplayer game mode, I found out that it is impossible to override most options in [MultiplayerDia
This is probably not a bug, but it would be nice to make presets or even force settings. For example, a "crate war" game mode does not make any sense if you forget to turn crates on. And a game mode where all available superweapons can be build by each player should be able to force enabling the "SuperWeaponsAl
##### ADDITIONAL INFORMATION #####
I suggest these options to be considered in the multiplayer dialog if the choosen game mode overrides them:
MinMoney
MaxMoney
MinUnitCount
MaxUnitCount
These options should be considered AND have a force mode:
Money
UnitCount
Crates
ShortGame
SuperWeaponsAllowed
BuildOffAlly
MCVRedeploys
Example 1:
[MultiplayerDia
Money=2000
Should simply preset money to 2000.
Example 2:
[MultiplayerDia
SuperWeaponsAll
Should set the SuperWeaponsAll
Hell yes. I'm making lots of game modes which really require pre-set multiplayer settings. Supported.