Building animations cannot redefine Palette=
Bug #896109 reported by
Graion Dilach
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
|
Medium
|
Unassigned |
Bug Description
Palette= on building animations is ignored. Every animation (including the buildup) uses the same palette which was defined (or not) in the building's artmd entry.
##### STEPS TO REPRODUCE #####
Play as Soviets in the attached mod. You won't notice a difference on the Tesla Reactor, while it has Palette=tpal on the NAPOWR_A and NAPOWR_AD animation.
##### ADDITIONAL INFORMATION #####
Splitted from 172.
The attached mod can also be used for testing 1495 an 1496, respectedly. The changes in this 1.001 inis are the three additional Titans, numerous Palette=tpal in artmd and a Turret=no on the Rhino per 1496 test.
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Oh, and pd's Flame Turret was added into that mod.