Force Shield temporarily removes ActiveAnimSpecial(s) rather than pausing it.

Bug #896129 reported by Rogan
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
New
Medium
Unassigned

Bug Description

I have a ActiveAnimSpecial-only building where it spins as if it was a power turbine.

When I am low on power, it keeps spinning.
When it gets EMP'd, it stops spinning until the effects wear off.
But if I use the force shield, it disappears...

I understand the first two, but I find the force shield's behavior very strange,

##### STEPS TO REPRODUCE #####
-Have a building with a blank base image and an ActiveAnim image.
-Set PoweredSpecial on the bulding in the rules entry.
-Set all the necessary codes in the Art entry, including ActiveAnimSpecial
-Use a force shield in game.

Alternatively, you can try this with the tesla power plant.

Revision history for this message
cranium (cranium) wrote :

just out of curiosity, your not using ActiveAnimSpecial= are you? I dont know if it's a typo on your part, but isnt it supposed to be
ActiveAnimPoweredSpecial=

Revision history for this message
Rogan (pdrogan) wrote :

Ah, right, sorry. That's a typo on my part but the issue still remains.

Revision history for this message
Black Temple Gaurdian (black-temple-gaurdian) wrote :

Not really, if you had, say the pre-release Soviet Battle lab, which shots flares into the sky, you wouldn't want a flare suspended in air.

Revision history for this message
cranium (cranium) wrote :

his problem is, he's using a blank .shp for the actual structure. ForceSheild shuts down activeanims, thus leaving him with a imageless structure.

Revision history for this message
YR M0ddEr (yr-m0dder) wrote :

The problem is not that force shield dont shut down ActiveAnimPoweredSpecial, the problem is that EMP dont shut down ActiveAnimPoweredSpecial.
Like BTG said.

Revision history for this message
Rogan (pdrogan) wrote :

Well, how else would I get the anim to pause or keep going or a mix in all three cases without removing it temporarily?

I forgot to mention this now: the building is a power plant-type building.

Revision history for this message
cranium (cranium) wrote :

make a proper structure instead of using a blank .shp for the actual building. That way when the anims are shut down the building image will still exist. you can easily have your anims play over the main building simply using ActiveAnimZAdjust=

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