AI, Base defences don't match the set amounts.

Bug #896157 reported by Hogo
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
New
Medium
Unassigned

Bug Description

Recently I have observed and I have informed DCoder of this but I figured I should post my finding for reference, that the AI doesn't always seem to follow the set amount of defences.

Example, Five Ai's and me in a game, 1 AI had everything built battle lab and it had only one patriot missile, the rest was masses of pillboxes and a few Prism Towers. The Soviet AI one of them was spamming bunkers and not filling them and not producing flak cannons.

This doesn't happen to every AI only some of them.

##### STEPS TO REPRODUCE #####
Run a game with a few AI's and try to find it.

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

Can anyone else confirm this?

Revision history for this message
Graion Dilach (graiondilach) wrote :

I'm not using the new AI.BaseDefences tags and I haven't seen an AI building base defences weird. Although I coded my AI to have spare units for defense and I spammed up the base-building part.

Revision history for this message
Chanterier (speederyr) wrote :

So far my only experience with this was setting basic defenses for each side [GDI] [Nod] and [ThirdSide] to 3 and it did build three of these defenses.

I'll check more options later.

Revision history for this message
Hogo (hogo) wrote :

New options have been added? I didn't know this could this be because I am still using the original logic?

Hogo

Revision history for this message
Graion Dilach (graiondilach) wrote :

The new logic allows you to define a maximum of the selected base defense per side. It shouldn't affect the old one.

Revision history for this message
Hogo (hogo) wrote :

Ah that was based on my original request :D
http://bugs.renegadeprojects.com/view.php?id=229

I will give this a go but the AI just builds so weird =/ all the values are default I didn't change anything.

Doesn't the New logic make the old irrelevant?

Hogo

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

It is possible the AI fudged its defense distribution to match your forces - when you built excessive ground forces, it figured AA defenses are not important...

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