Reversed Sonic waves can't damage the intended target

Bug #896161 reported by Graion Dilach
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
New
Medium
Unassigned

Bug Description

As summary says. If you reverse a Sonic wave, that reversed wave only damages the pass-by, but the target is left unharmed.

##### STEPS TO REPRODUCE #####
[MechMagnet]
Damage=60
AmbientDamage=50
ROF=70
Range=7
;Projectile=Null
Projectile=Sonic
Speed=100
Warhead=MagnetWarhead
Report=TSSonicAttack
IsSonic=Yes
Wave.IsHouseColor=yes
Wave.ReverseAgainstVehicles=yes
Wave.ReverseAgainstBuildings=yes
Wave.ReverseAgainstInfantry=yes
Wave.ReverseAgainstAircraft=yes
Wave.ReverseAgainstOthers=yes
AffectsAllies=no

[MagnetWarhead]
;Spread=2
CellSpread=.1
PercentAtMax=1
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
;Verses=100%,100%,80%,40%,60%
InfDeath=3
Rocker=yes
ProneDamage=50%
Sonic=yes

Tags: wave
Revision history for this message
Marshall (m-edward) wrote :

I find sonic weapons dodgy generally. For example, the 'target' always takes less damage than the units that the wave passes through (presumably because damage is dealt by the passing wave, which doesn't pass all the way through the target).

My guess for the reported issue is that the wave is designed not to activate its damage until leaving the firing cell, thus not damaging the firer. But in this case the wave is reversed, so the target cell doesn't take damage and the firing cell potentially could. Just speculation though as I'm not in front of my PC right now.

Revision history for this message
Graion Dilach (graiondilach) wrote :

Sounds possible. Especially because I don't know what happens to other units on the firing cell. I use this on an infantry and as I seen, it never damaged itself.

EDIT: Confirmed Marshall's heory by firing out from an OpenTransport. Also it ignored AffectsAllies.

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