Lighting.Ambient and cliffs

Bug #896166 reported by Graion Dilach
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
New
Medium
Unassigned

Bug Description

Small values of Lighting.Ambient mixing with cliffs shows an interesting effect, that portions of the map are not darkened. See screenshot.

##### STEPS TO REPRODUCE #####
Fire an SW with Lighting.Ambient=0.

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Graion Dilach (graiondilach) wrote :
Revision history for this message
mevitar (mevitar) wrote :

I noticed this problem too, but I don't think this can be fixed easily. YR is not a 3D engine, and it won't understand that those lower parts of the cliff should become brighter with height.

The reason for this is because cliffs are in fact objects made from 2 images (sometimes even more) - 1 is on top, and 1 is at the bottom. They're just made to look like 1 object. The RA2/YR engine simply applies the bottom level's lighting to the bottom part, and the top level's lighting to the top part, without any room for anything in between.

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