World in Conflict airstrike style

Bug #896245 reported by andrewmarley
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
New
Wishlist
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Bug Description

To allow planes attack in line, not in a point (like anti-tank airstrike in WiC)

##### ADDITIONAL INFORMATION #####
To make some kind of these ini tags:
PreAttack=5 - cells before target to attack
PostAttack=5 - cells after target to attack

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

How is this different from what the Orca Bomber did in TS (which is still possible in YR)?

Revision history for this message
andrewmarley (andrewmarley) wrote :

Orca Bomber drops bombs, and I'm talking about missiles and using Airstrike as superweapon, when I tried to realise Su-25 Frogfoot Airstrike, it fired only 1 missile in a target point instead of firind all his missiles

Revision history for this message
EVA-251 (eva-251) wrote :

You can use Hornet strafe run to fire a salvo at a single target point, but that doesn't accomplish your goals.

So, there is a difference.
Orca Bomber logic = fly over target and bomb it and cells behind/front of it.
Hornet logic = fire salvo of missiles at target/cell
This logic = fire salvo of missiles/gunfire behind, in front of and at the target cell.

Kinda like the Yak in RA1, but with more flexibility.

Revision history for this message
andrewmarley (andrewmarley) wrote :

Yeah, really usefull I think

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

Unfortunately, this would require a lot more recoding than simply hacking the bomb projectile to look like a falling missile. :)

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andrewmarley (andrewmarley) wrote :

But if we set Innacurate parameter to air2ground missile - it's gonna be something like hydra missiles, and if we set it to bomb... I think it's gonna be nothing good

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

And I can name ten things that are "nothing good" and more important than this... we can't fix everything, unless we had five times more coders than we currently do.

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Graion Dilach (graiondilach) wrote :

ROT=1?

Revision history for this message
mevitar (mevitar) wrote :

If it's what I think it is, it's already possible. Try using my coding (use any WH and Image).

[AirProton]
Damage=100
ROF=4
Range=5
Projectile=ProtonBlast
Speed=20
Warhead=ProtonSplashWH
Report=ProtonCannon
Bright=yes
Burst=2

[ProtonBlast]
Image=PROTOGREN
Shadow=no
Arcing=true

Finally, the aircraft need to have Fighter=yes and FlyBy=no.
Now, it should attack in a line, starting from 5 cells before the target.

Revision history for this message
andrewmarley (andrewmarley) wrote :

And what about Airstrike Super Weapon for example? I used the same code (except names) but plane attacks 1 taget cell only
And I know it works well when this plane is a regular unit, but not if it used as spyplane/airstrike sw

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