Units move around not upon player's control

Bug #896267 reported by LH_Mouse
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
New
Low
Unassigned

Bug Description

Asm Code(original):

006FAB3D mov eax, dword ptr [esi+2B4] // *eax = [my target]
006FAB43 mov edx, dword ptr [esi]
006FAB45 push eax
006FAB46 mov ecx, esi
006FAB48 call dword ptr [edx+2C4] // Can I move to where my target is?
006FAB4E test al, al
006FAB50 je short 006FAB5C //

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

Um, you're not entirely correct.

In C++ that code currently looks more like
if(!this->CanMoveToObject(this->Target) || this->InOpenTopped) {
  this->MoveToTarget(false);
}

Which is admittedly stupid, thanks for reporting.

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