Abductor=yes weapon still fired when the unit is full
Bug #896336 reported by
mevitar
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Triaged
|
Medium
|
Unassigned |
Bug Description
As in the title - even if the unit is full, the weapon with Abductor=yes will still fire, dealing damage to the target instead of abducting. Making it deal 0 damage also won't prevent it from being fired after the unit fills.
##### ADDITIONAL INFORMATION #####
If this is intended to be this way, I think it should be noted in the manual that the weapon isn't prevented from being fired after the unit is full.
Changed in ares: | |
status: | New → Triaged |
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Right now I don't see a reason to change. However if enough people thinks this in the other way, I might look into it.