Keyboard navigation: Selected tile on launcher hard to see
Bug #728935 reported by
Mikkel Kamstrup Erlandsen
This bug report is a duplicate of:
Bug #733154: Implement final Launcher design revision - select state.
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This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ayatana Design |
Fix Released
|
Undecided
|
Unassigned | ||
Unity |
In Progress
|
Low
|
Mirco Müller | ||
unity-2d |
Confirmed
|
Low
|
Olivier Tilloy | ||
unity (Ubuntu) |
In Progress
|
Undecided
|
Unassigned |
Bug Description
When I do Alt-F1 and navigate the launcher tiles it's incredible hard - if not near impossible - for me to see which tile is the currently selected one. The glow is so subtle and thin that it almost disappears.
This may be exaggerated by the fact that I am on a laptop screen with 1920x1200 resolution, but still, it makes the keynav mostly useless.
Related branches
lp://qastaging/~unity-team/unity/unity.fix-728935-2
- Mikkel Kamstrup Erlandsen (community): Approve
-
Diff: 97 lines (+48/-30)1 file modifiedsrc/Launcher.cpp (+48/-30)
tags: | added: needs-design |
Changed in unity: | |
status: | Confirmed → In Progress |
Changed in unity-2d: | |
status: | New → Confirmed |
milestone: | none → 3.8 |
importance: | Undecided → Low |
Changed in unity-2d: | |
assignee: | nobody → Olivier Tilloy (osomon) |
Changed in unity (Ubuntu): | |
status: | New → In Progress |
Changed in unity: | |
milestone: | 3.6.4 → 3.6.6 |
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There is actually signed off artwork for this. John Lea sent out an eMail to us.