RequiredHouses units and AI

Bug #1005172 reported by Chanterier
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Triaged
Low
Unassigned

Bug Description

Let's say that a teamtype in an AI trigger has 2 Rhinos and 2 Tesla Tanks. Tesla Tanks are units which have RequiredHouses=Russians. If this AI trigger is set to everyone and not only Russians, non-Russian AI will most likely build those 2 Rhino tanks and absolutely never use them, because it can't get Tesla Tanks.

So, the idea is to make AI use this AI trigger with the units it can build. This would make AI coding faster, because for example you could make a AI trigger with 3 basic tanks (each one having unique RequiredHouses) and it would simply use basic tanks that belong to the house.

Revision history for this message
YR M0ddEr (yr-m0dder) wrote :

I think this idea is very bad. These days its rare to see new features in Ares. When they rarely add something, I wouldn't want to see this feature, which is just a "helper". Nothing new at all.
I have encountered this as well and its easy to work around it.

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

Fuck, not this crap again. If we don't stop adding features, it becomes impossible to draw a line where 0.2 ends and can be released.

I should write a Chrome extension to autohide your posts or something.

Changed in ares:
importance: Undecided → Low
milestone: none → 1.0
status: New → Triaged
Revision history for this message
YR M0ddEr (yr-m0dder) wrote :

Who me?
I wasnt explicit, but I 100% agree with you.

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