KeepAlive Does Not Replicate Original Slave Miner Behaviour

Bug #1943372 reported by tyuah8
6
This bug affects 1 person
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Bug Description

Regarding the Short Game multiplayer flag, in the original game, the Slave Miner always behaved as of type [VehicleTypes] even when deployed, so with Short Game on the Slave Miner would not keep the player alive, whereas with Short Game off it will.

There is no way to implement the above using the KeepAlive flag, since setting KeepAlive=no on YAREFN, would cause the player to lose if all he has are deployed Slave Miners during Short Game off.

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