when dragging windows, relative mouse position to window changes

Bug #873182 reported by Fritz Heinrichmeyer
16
This bug affects 3 people
Affects Status Importance Assigned to Milestone
Unity
Confirmed
Undecided
Unassigned
unity (Ubuntu)
Confirmed
Undecided
Unassigned

Bug Description

dragging a complicated window i.e. firefox over other windows i.e. thunderbird seems to trigger "edge-resistance" effects, so that after some seconds the mouse cursor is visible outside of the dragged window ( 1cm or more). When this "visually orphaned" mouse cursor touches an edge it trigges maximizing respectively half maximizing effects.
If you drag fast enough, also small windows loose their dragging mouse cursor.

I recognized this as regression at the start of this week and now use unity in the following version:
Architecture: amd64
Version: 4.22.0-0ubuntu3

Revision history for this message
Fritz Heinrichmeyer (fritz-heinrichmeyer) wrote :

Wild guess:
edge resistance is strongest with firefox, when dragging it to the top edge, as if the firefox window had a secret larger size, the visible size + menu?

Revision history for this message
Fritz Heinrichmeyer (fritz-heinrichmeyer) wrote :

none of this effects concern unity-2d (metacity)

Revision history for this message
Launchpad Janitor (janitor) wrote :

Status changed to 'Confirmed' because the bug affects multiple users.

Changed in unity (Ubuntu):
status: New → Confirmed
Changed in unity:
status: New → Confirmed
Revision history for this message
Espanico (espanico-deactivatedaccount) wrote :

The problem is still present in ubuntu 12.04, unity 5.14.0-0ubuntu1.
To reproduce the bug it's sufficient to quickly drag a nautilus window up and down (touching the top edge, for example).

Revision history for this message
Daniel van Vugt (vanvugt) wrote :

Thank you for taking the time to report this bug and helping to make Ubuntu better. This particular bug has already been reported and is a duplicate of bug 201681, so it is being marked as such. Please look at the other bug report to see if there is any missing information that you can provide, or to see if there is a workaround for the bug. Additionally, any further discussion regarding the bug should occur in the other report. Feel free to continue to report any other bugs you may find.

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