Immunity logic

Bug #894918 reported by TheMan
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Fix Released
Wishlist
DCoder DCoder

Bug Description

The immunity logic was a great future for RP.
Would be nice to se it in RP2 too.
You could use your old system or simply ImmuneTo=120mmx,TankGunWH,MirageWH

Revision history for this message
Hogo (hogo) wrote :

ImmuneTo=120mmx,TankGunWH,MirageWH this would be a easy way to do it and I think everyone would be able to use it without trouble.

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pd (pdmail) wrote :

A warhead list would be the best way, yes.
I didn't know how to do it back then, I was a little afraid of putting Warhead pointers into a number array, now I know it's no problem at all.

Keeping http://bugs.renegadeprojects.com/view.php?id=244 in mind, I would say units immune to a warhead should not be targetable by it.

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DCoder DCoder (dcoder1337) wrote :

Is this still relevant with all the Verses improvements?

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Marshall (m-edward) wrote :

With the 'special values', no. These allow immunitites to be implemented.

Although someone might want to double-check and test the functionality is the same (can attack but have no effect against an armor type).

I'd say this is sufficient to be able to claim 'new immunities are a feature of Ares'.

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

Closing as per last comment.

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