Open topped units do not decloak when their passengers fire.

Bug #895058 reported by Bug Importer
10
This bug affects 2 people
Affects Status Importance Assigned to Milestone
Ares
New
Wishlist
Unassigned

Bug Description

If a unit inside a Battle Fortress fires a weapon that has DecloakToFire=yes set, then that should cause the Battle Fortress to decloak.

Revision history for this message
Marshall (m-edward) wrote :

Further to this, it should probably be extended so that the fix is optional, like so:

DecloakWhenPassengersFire=yes
Regardless of passengers' weapons, always decloak if a passenger fires

DecloakWhenPassengersFire=no (original behaviour)
Regardless of passengers' weapons, never decloak if a passenger fires

DecloakWhenPassengersFire=depends (default - current Ares behaviour)
Decloak based on passengers' weapon DecloakToFire= flag.

Revision history for this message
Renegade (renegade) wrote :

Setting status to "Resolved", as per workflow legend:

resolved -> Bug should be fixed, waiting for confirmation of fix or no bug was found/no fix issued
closed -> Resolution has been accepted

(Ponder logic: How can the bug have a resolution (fixed), but not be resolved?)

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

Actually, Marshall reopened it at my request so the extension in his note can be implemented. I suppose opening a new bug for that would have worked as well...

Revision history for this message
Renegade (renegade) wrote :

That note was previously private...I'll set it public, so you don't look like a lunatic to the Sumos ;) (Sony changed his name ;) )

And yeah, well...I just saw the mismatch. This works too.
I assume a new bug next time would indeed be more organized.

Revision history for this message
reaperrr (reaperrr) wrote :

I believe that this is caused by the same problem that causes http://bugs.renegadeprojects.com/view.php?id=444.

The game appears to not consider the infantry as part of the vehicle (which is essentially right I guess, but causes some problems).

For example, infantry inside an OT transport also ignores stuff like NoMovingFire=yes, DistributedFire=no etc.

To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.