Action=PowerToggle causes IE

Bug #895266 reported by DCoder DCoder
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Fix Released
Medium
DCoder DCoder

Bug Description

Superweapons with Action=PowerToggle cause Internal Errors when fired into an empty cell.

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

And, fixed in next build. Weee.

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Bug Importer (bug-importer) wrote :

yeah, the "PowerToggle" superweapon. When is it used? why make low power? Sorry I am confused

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DCoder DCoder (dcoder1337) wrote :

Never played TS? It had a button in the user interface that performed the PowerToggle action similar to Repair or Sell mode - you could switch your own structures off (or back on) by clicking on them. In YR, the button is gone, but the action still works when invoked through a SuperWeapon.

Revision history for this message
Bug Importer (bug-importer) wrote :

Code related to this issue has just been checked in; DCoder wrote in revision 233:
Lots of changes. Wheeee. Refactored all applicable things to use the new INI parsers. Etc.

#633 - Changed to use HouseClass indices, refactored some code into template. (Will post the missing sections for transcription tomorrow.)
#662 - Improvements in lag handling, but still unusable.
#423 - Significant progress towards saving/loading right.
#462 - Should fix the parasite slots.

Resolved issue #628 - crash on exit.
Resolved issue #658 - Cancel buildable Conyard IE.
Resolved issue #653 - PowerToggle IE on empty ground.
Resolved issue #472 - WarpAway deglobalized again.
Resolved issue #189 - Customizing Electro death animation.
Resolved issue #367 - Mind control parasites should now be moving in sync with the host, so the link will not draw back to the original capture point.
Resolved issue #193 - 128 characters limit on tags - added map action/event/trigger support.
Related to issue 633,662,628,658,653,472,189,367,423,462,193 .
SVN: http://svn.renegadeprojects.com/listing.php?repname=Ares&path=%2Ftrunk%2F&rev=233&sc=1

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

Closing these issues - implemented a fair while ago, tested during implementation. If any bugs do crop up, be sure to thank the lazy testers for doing their job so well.

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