Rewrite/extend map scripting logic to support multiplay houses

Bug #895289 reported by DCoder DCoder
4
This bug affects 1 person
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Ares
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Bug Description

As much as I'd love to see this done, there's a shitload of code involved that needs to be changed for this to work right. So setting a distant future target.

##### ADDITIONAL INFORMATION #####
If anyone wants to know just how much code we're talking about, I saved some minimized flowcharts of the two main functions:
http://dc0d3r.name/ares/TEventClass_HasOccurred.png

Tags: code
Revision history for this message
Bug Importer (bug-importer) wrote :

@lazy dupl3xxx
Is that just as complex as it looks?

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