Active Protection Systems
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
In Progress
|
Wishlist
|
Renegade |
Bug Description
Let's boil this down to its most basic ok?
Active Protection Systems as a feature for Ares would be a definable ability to cause any projectile attack to impact or detonate a minimum of 1 cell before the actual target. (Like how real active protection systems are)
At its simplest it would involve 2 tags:
APS= ;Does this unit/structure have an active protection system? (Default no)
APSChance= ;Percent chance an attack will be 'intercepted' by the active protection system. (Default 0%)
Going more complicated, it can be expanded further into these tags:
APSRange= ;Range of 'intercept' (Default 1)
APSAnim= ;Animation played per 'intercept' (Default none)
APSForbidden= ;types of things forbidden from being intercepted. Read as a list like EliteAbilities=. Things forbidden would be based on weapon/projectile tags such as Inviso, IsLaser, Lobber, Inaccurate, FlakScatter, and more. (Default none)
APSROF= ;frequency between APS interception attempts. Similar to ROF on weapons. (Default 0)
Opinions? Comments? Skepticism over feasibility?
The name Active Protection System sounds kind of like a force-field to me... is that the effect you are going for or are you going for more of a "Point defense laser" like in generals?