Unit doesn't move when got EMPed

Bug #895765 reported by Linglin
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Fix Released
Low
AlexB

Bug Description

Today I was playing YRZH and remembered something I have seen before

When a moving unit got EMPed and return to normal,the unit doesn't continue moving again(miners,tanks)

Tags: moving unit
Revision history for this message
Bug Importer (bug-importer) wrote :

Code related to this issue has just been checked in!
Author: AlexB
Location: trunk, r878
Commit contains DLL: Yes
Revision comment:
Fixed issue #1153: AI units will go to hunt when they awake from an EMP period. Harvesters will still resume their last action.
SVN: http://svn.renegadeprojects.com/Ares/878

Revision history for this message
Chanterier (speederyr) wrote :

I can confirm this as working. Both AI units and harvesters resume their operations after EMP wears off.

Revision history for this message
AlexB (alexander-b) wrote :

Thanks for testing, Speeder! Closed.

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