Improve performace of the shadow clipping code
Bug #931883 reported by
Sam Spilsbury
This bug report is a duplicate of:
Bug #969101: DecorWindow::computeShadowRegion called way too much.
Edit
Remove
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Compiz Core |
Confirmed
|
Medium
|
Sam Spilsbury | ||
compiz (Ubuntu) |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
This branch is a starter lp:~smspillaz/compiz-core/compiz-core.fix_slow_movement
Changed in compiz-core: | |
milestone: | none → 0.9.7.2 |
assignee: | nobody → Sam Spilsbury (smspillaz) |
status: | New → Confirmed |
importance: | Undecided → Medium |
Changed in compiz-core: | |
milestone: | 0.9.7.2 → 0.9.7.4 |
Changed in compiz-core: | |
milestone: | 0.9.7.4 → none |
Changed in compiz-core: | |
milestone: | none → 0.9.7.6 |
To post a comment you must log in.
As a comment here, I think what we'll /try/ to do is implement shadow paint layers, since the clipping code is not exactly ... performant (but a start).
I'm not really sure here, whether its appropriate to actually have shadows generated by compiz itself and essentially retire the shadow generation in libdecoration .... There's the obvious problem here with nonrectangular windows and decorations and trying to clip the shadows off and render them elsewhere ...