Level / Map structure
Bug #782755 reported by
Wolter HV
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Dwarf Bomber |
New
|
Undecided
|
Unassigned |
Bug Description
Currently one of the main key components missing in the game scene are the maps itself. So, basically make good use of this ticket and submit ideas on how to structure this level class.
The main things it needs to cover are:
* Wall positions
* Destructible positions
* Sprites used
* Background image
To post a comment you must log in.
I actually committed this to the TODO file, but it should be referred to from here on future occasions:
Create a level file, using XML. The file should have the following specifications:
* Size (width, height)
* Theme (grass, dessert, ice, etc...)
* Player start positions (for enemy players)
* Wall positions
* Destructable wall positions
* Special effect positions (e.g. torches, smoke)
All of these objects should follow the architecture below: