With high distortion, the GL preview and normal preview differ.

Bug #687311 reported by rew
This bug report is a duplicate of:  Bug #679157: Distortions in OpenGL preview. Edit Remove
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Hugin
Triaged
Low
Unassigned

Bug Description

I just tried matching two photos of one sign. Because it wasn't lining up, I enabled distortion correction. Maybe not the perfect thing to do, but anyway... I got the warning about "high distortion coefficients".

In the fast-preview I get a totally different image than in the normal preview.

I think the "normal preview" is more or less right. I can't see the intention of the gl-preview from the pixels on the screen.

Revision history for this message
rew (r-e-wolff) wrote :

damn forgot the attachment again.

To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.