nested render_surfaces fails on N4 [std::exception::what: Failed to compile vertex shader:]
Bug #1284597 reported by
Alan Griffiths
This bug affects 1 person
| Affects | Status | Importance | Assigned to | Milestone | |
|---|---|---|---|---|---|
| Mir |
Fix Released
|
Medium
|
Alan Griffiths | ||
| mir (Ubuntu) |
Fix Released
|
Medium
|
Unassigned | ||
Bug Description
./mir_demo_
Rendering 5 surfaces
ERROR: /home/alan/
Dynamic exception type: boost::
std::exception:
Related branches
lp://qastaging/~alan-griffiths/mir/fix-1284597
- Alexandros Frantzis (community): Approve
- PS Jenkins bot (community): Approve (continuous-integration)
- Daniel van Vugt: Approve (manual testing)
-
Diff: 49 lines (+13/-2)1 file modifiedexamples/render_surfaces.cpp (+13/-2)
| tags: | added: nested |
| Changed in mir: | |
| milestone: | none → 0.1.6 |
| assignee: | nobody → Alan Griffiths (alan-griffiths) |
| importance: | Undecided → Medium |
| status: | New → In Progress |
| summary: |
- nested render_surfaces fails on N4 + nested render_surfaces fails on N4 [std::exception::what: Failed to + compile vertex shader:] |
| tags: | added: nexus4 |
| description: | updated |
| Changed in mir: | |
| status: | Fix Committed → Fix Released |
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This isn't a "launch-client" issue - it fails the same way when separately.