Only touch input is affected. Keys (like volume) are still dispatched.
it's an issue with how we composite with DisplayGroups. We use a single compositor ID, which then makes the RenderingTracker toggle surface visibility on/off.
The RenderingTracker is intended to track if a surface is occluded in all monitors to properly update the surface visibility status. However, since a singe compositor ID is used, the RenderingTracker then incorrectly determines the surface is not visible anywhere after the second composition pass.
Only touch input is affected. Keys (like volume) are still dispatched.
it's an issue with how we composite with DisplayGroups. We use a single compositor ID, which then makes the RenderingTracker toggle surface visibility on/off.
The RenderingTracker is intended to track if a surface is occluded in all monitors to properly update the surface visibility status. However, since a singe compositor ID is used, the RenderingTracker then incorrectly determines the surface is not visible anywhere after the second composition pass.