This is a bug other than Unity team decide to use this behavior as the default.
In the CCSM manager there are 4 different ways to initiate the picker - scale plugin
#1: initiate the picker on the current workspace . Default shortcut : shift + alt + up
#2: initiate the picker for all windows ( meaning from every workspace ) . Default shortcut : Super + W
#3: initiate the picker for windows group . Default shortcut : non
#4: initiate the picker for the current output . Default shortcut : non
The mistake here is that the unity team instead of change the default shortcut for the 1st way from "shift + alt +up" ---> "Super +W" they change the behavior of the 2nd way to act like the 1st.
So what we have now is #1 and #2 acting exactly the same , only picking windows from the current workspace which is wrong as we have lost the ability to initiate the picker for "all windows"
This is a bug other than Unity team decide to use this behavior as the default.
In the CCSM manager there are 4 different ways to initiate the picker - scale plugin
#1: initiate the picker on the current workspace . Default shortcut : shift + alt + up
#2: initiate the picker for all windows ( meaning from every workspace ) . Default shortcut : Super + W
#3: initiate the picker for windows group . Default shortcut : non
#4: initiate the picker for the current output . Default shortcut : non
The mistake here is that the unity team instead of change the default shortcut for the 1st way from "shift + alt +up" ---> "Super +W" they change the behavior of the 2nd way to act like the 1st.
So what we have now is #1 and #2 acting exactly the same , only picking windows from the current workspace which is wrong as we have lost the ability to initiate the picker for "all windows"