Activity log for bug #1455107

Date Who What changed Old value New value Message
2015-05-14 14:08:32 Michael Zanetti bug added bug
2015-05-14 14:25:22 Michael Zanetti description I keep on receiving bug reports about Machines vs. Machines being crashy and I tracked it down to the SoundEffect item. When playing without sound effects enabled, the game seems very stable. To get to the bottom of this I created an app that simulates a bit how a game works with sound effects. It's a bit more aggressive than Machines-vs-Machines (still not really fetched from a real game scenario) and reliably triggers some crashers in less than a minute here. So far I've seen crashes in creating SoundEffects items as well as removing them from the scene. Please find the example here: lp:~mzanetti/+junk/soundcrasher You should be able to run it on any vivid powered device by just opening the .pro file in QtCreator and hit the play button. The logs vary a lot between crashes. Sometimes I get some PulseAudio messages, sometimes it just crashes without any. Probably some raciness. Anyhow, this example app should be give the system a hard time and reveal most of the crashes eventually. I keep on receiving bug reports about Machines vs. Machines being crashy and I tracked it down to the SoundEffect item. When playing without sound effects enabled, the game seems very stable. To get to the bottom of this I created an app that simulates a bit how a game works with sound effects. It's a bit more aggressive than Machines-vs-Machines (still not really far fetched from a real game scenario) and reliably triggers some crashers in less than a minute here. So far I've seen crashes in creating SoundEffects items as well as removing them from the scene. Please find the example here: lp:~mzanetti/+junk/soundcrasher You should be able to run it on any vivid powered device by just opening the .pro file in QtCreator and hit the play button. The logs vary a lot between crashes. Sometimes I get some PulseAudio messages, sometimes it just crashes without any. Probably some raciness. Anyhow, this example app should be give the system a hard time and reveal most of the crashes eventually.
2015-05-14 14:31:47 Michael Zanetti affects media-hub pulseaudio
2015-05-14 14:32:28 Michael Zanetti description I keep on receiving bug reports about Machines vs. Machines being crashy and I tracked it down to the SoundEffect item. When playing without sound effects enabled, the game seems very stable. To get to the bottom of this I created an app that simulates a bit how a game works with sound effects. It's a bit more aggressive than Machines-vs-Machines (still not really far fetched from a real game scenario) and reliably triggers some crashers in less than a minute here. So far I've seen crashes in creating SoundEffects items as well as removing them from the scene. Please find the example here: lp:~mzanetti/+junk/soundcrasher You should be able to run it on any vivid powered device by just opening the .pro file in QtCreator and hit the play button. The logs vary a lot between crashes. Sometimes I get some PulseAudio messages, sometimes it just crashes without any. Probably some raciness. Anyhow, this example app should be give the system a hard time and reveal most of the crashes eventually. I keep on receiving bug reports about Machines vs. Machines being crashy on Ubuntu Phones and I tracked it down to the SoundEffect item. When playing without sound effects enabled, the game seems very stable. To get to the bottom of this I created an app that simulates a bit how a game works with sound effects. It's a bit more aggressive than Machines-vs-Machines (still not really far fetched from a real game scenario) and reliably triggers some crashers in less than a minute here. So far I've seen crashes in creating SoundEffects items as well as removing them from the scene. Please find the example here: lp:~mzanetti/+junk/soundcrasher You should be able to run it on any vivid powered device by just opening the .pro file in QtCreator and hit the play button. The logs vary a lot between crashes. Sometimes I get some PulseAudio messages, sometimes it just crashes without any. Probably some raciness. Anyhow, this example app should be give the system a hard time and reveal most of the crashes eventually.
2015-05-14 14:36:15 Michael Zanetti affects pulseaudio pulseaudio (Ubuntu)
2015-05-14 14:37:06 Michael Zanetti tags bq
2015-05-14 14:38:14 Michael Zanetti pulseaudio (Ubuntu): assignee Canonical Phone Foundations (canonical-phonedations-team)
2015-05-14 14:42:24 Launchpad Janitor pulseaudio (Ubuntu): status New Confirmed
2015-05-14 21:33:57 Ricardo Salveti bug task added qtmultimedia-opensource-src (Ubuntu)
2015-05-15 10:53:36 Michael Zanetti description I keep on receiving bug reports about Machines vs. Machines being crashy on Ubuntu Phones and I tracked it down to the SoundEffect item. When playing without sound effects enabled, the game seems very stable. To get to the bottom of this I created an app that simulates a bit how a game works with sound effects. It's a bit more aggressive than Machines-vs-Machines (still not really far fetched from a real game scenario) and reliably triggers some crashers in less than a minute here. So far I've seen crashes in creating SoundEffects items as well as removing them from the scene. Please find the example here: lp:~mzanetti/+junk/soundcrasher You should be able to run it on any vivid powered device by just opening the .pro file in QtCreator and hit the play button. The logs vary a lot between crashes. Sometimes I get some PulseAudio messages, sometimes it just crashes without any. Probably some raciness. Anyhow, this example app should be give the system a hard time and reveal most of the crashes eventually. I keep on receiving bug reports about Machines vs. Machines being crashy on Ubuntu Phones and I tracked it down to the SoundEffect item. When playing without sound effects enabled, the game seems very stable. To get to the bottom of this I created an app that simulates a bit how a game works with sound effects. It's a bit more aggressive than Machines-vs-Machines (still not really far fetched from a real game scenario) and reliably triggers some crashers in less than a minute here. So far I've seen crashes in creating SoundEffects items as well as removing them from the scene. Please find the example here: lp:~mzanetti/+junk/soundcrasher You should be able to run it on any vivid powered device by just opening the .pro file in QtCreator and hit the play button. The logs vary a lot between crashes. Sometimes I get some PulseAudio messages, sometimes it just crashes without any. Probably some raciness. Anyhow, this example app should give the system a hard time and reveal most of the crashes eventually.
2015-06-16 12:17:37 Sebastien Bacher bug task added canonical-devices-system-image
2015-06-17 05:19:34 Raymond pulseaudio (Ubuntu): status Confirmed Incomplete
2015-06-17 10:12:11 Michael Zanetti pulseaudio (Ubuntu): status Incomplete New
2015-10-16 15:51:06 Pat McGowan canonical-devices-system-image: importance Undecided High
2015-10-16 15:51:06 Pat McGowan canonical-devices-system-image: status New Confirmed
2015-10-16 15:51:06 Pat McGowan canonical-devices-system-image: milestone backlog
2015-10-16 15:51:06 Pat McGowan canonical-devices-system-image: assignee John McAleely (john.mcaleely)
2017-05-15 07:56:55 Daniel van Vugt tags bq bq pulse-touch
2018-11-12 07:20:22 Daniel van Vugt pulseaudio (Ubuntu): status New Won't Fix