2015-05-14 14:08:32 |
Michael Zanetti |
bug |
|
|
added bug |
2015-05-14 14:25:22 |
Michael Zanetti |
description |
I keep on receiving bug reports about Machines vs. Machines being crashy and I tracked it down to the SoundEffect item. When playing without sound effects enabled, the game seems very stable.
To get to the bottom of this I created an app that simulates a bit how a game works with sound effects. It's a bit more aggressive than Machines-vs-Machines (still not really fetched from a real game scenario) and reliably triggers some crashers in less than a minute here.
So far I've seen crashes in creating SoundEffects items as well as removing them from the scene.
Please find the example here: lp:~mzanetti/+junk/soundcrasher
You should be able to run it on any vivid powered device by just opening the .pro file in QtCreator and hit the play button. The logs vary a lot between crashes. Sometimes I get some PulseAudio messages, sometimes it just crashes without any. Probably some raciness. Anyhow, this example app should be give the system a hard time and reveal most of the crashes eventually. |
I keep on receiving bug reports about Machines vs. Machines being crashy and I tracked it down to the SoundEffect item. When playing without sound effects enabled, the game seems very stable.
To get to the bottom of this I created an app that simulates a bit how a game works with sound effects. It's a bit more aggressive than Machines-vs-Machines (still not really far fetched from a real game scenario) and reliably triggers some crashers in less than a minute here.
So far I've seen crashes in creating SoundEffects items as well as removing them from the scene.
Please find the example here: lp:~mzanetti/+junk/soundcrasher
You should be able to run it on any vivid powered device by just opening the .pro file in QtCreator and hit the play button. The logs vary a lot between crashes. Sometimes I get some PulseAudio messages, sometimes it just crashes without any. Probably some raciness. Anyhow, this example app should be give the system a hard time and reveal most of the crashes eventually. |
|
2015-05-14 14:31:47 |
Michael Zanetti |
affects |
media-hub |
pulseaudio |
|
2015-05-14 14:32:28 |
Michael Zanetti |
description |
I keep on receiving bug reports about Machines vs. Machines being crashy and I tracked it down to the SoundEffect item. When playing without sound effects enabled, the game seems very stable.
To get to the bottom of this I created an app that simulates a bit how a game works with sound effects. It's a bit more aggressive than Machines-vs-Machines (still not really far fetched from a real game scenario) and reliably triggers some crashers in less than a minute here.
So far I've seen crashes in creating SoundEffects items as well as removing them from the scene.
Please find the example here: lp:~mzanetti/+junk/soundcrasher
You should be able to run it on any vivid powered device by just opening the .pro file in QtCreator and hit the play button. The logs vary a lot between crashes. Sometimes I get some PulseAudio messages, sometimes it just crashes without any. Probably some raciness. Anyhow, this example app should be give the system a hard time and reveal most of the crashes eventually. |
I keep on receiving bug reports about Machines vs. Machines being crashy on Ubuntu Phones and I tracked it down to the SoundEffect item. When playing without sound effects enabled, the game seems very stable.
To get to the bottom of this I created an app that simulates a bit how a game works with sound effects. It's a bit more aggressive than Machines-vs-Machines (still not really far fetched from a real game scenario) and reliably triggers some crashers in less than a minute here.
So far I've seen crashes in creating SoundEffects items as well as removing them from the scene.
Please find the example here: lp:~mzanetti/+junk/soundcrasher
You should be able to run it on any vivid powered device by just opening the .pro file in QtCreator and hit the play button. The logs vary a lot between crashes. Sometimes I get some PulseAudio messages, sometimes it just crashes without any. Probably some raciness. Anyhow, this example app should be give the system a hard time and reveal most of the crashes eventually. |
|
2015-05-14 14:36:15 |
Michael Zanetti |
affects |
pulseaudio |
pulseaudio (Ubuntu) |
|
2015-05-14 14:37:06 |
Michael Zanetti |
tags |
|
bq |
|
2015-05-14 14:38:14 |
Michael Zanetti |
pulseaudio (Ubuntu): assignee |
|
Canonical Phone Foundations (canonical-phonedations-team) |
|
2015-05-14 14:42:24 |
Launchpad Janitor |
pulseaudio (Ubuntu): status |
New |
Confirmed |
|
2015-05-14 21:33:57 |
Ricardo Salveti |
bug task added |
|
qtmultimedia-opensource-src (Ubuntu) |
|
2015-05-15 10:53:36 |
Michael Zanetti |
description |
I keep on receiving bug reports about Machines vs. Machines being crashy on Ubuntu Phones and I tracked it down to the SoundEffect item. When playing without sound effects enabled, the game seems very stable.
To get to the bottom of this I created an app that simulates a bit how a game works with sound effects. It's a bit more aggressive than Machines-vs-Machines (still not really far fetched from a real game scenario) and reliably triggers some crashers in less than a minute here.
So far I've seen crashes in creating SoundEffects items as well as removing them from the scene.
Please find the example here: lp:~mzanetti/+junk/soundcrasher
You should be able to run it on any vivid powered device by just opening the .pro file in QtCreator and hit the play button. The logs vary a lot between crashes. Sometimes I get some PulseAudio messages, sometimes it just crashes without any. Probably some raciness. Anyhow, this example app should be give the system a hard time and reveal most of the crashes eventually. |
I keep on receiving bug reports about Machines vs. Machines being crashy on Ubuntu Phones and I tracked it down to the SoundEffect item. When playing without sound effects enabled, the game seems very stable.
To get to the bottom of this I created an app that simulates a bit how a game works with sound effects. It's a bit more aggressive than Machines-vs-Machines (still not really far fetched from a real game scenario) and reliably triggers some crashers in less than a minute here.
So far I've seen crashes in creating SoundEffects items as well as removing them from the scene.
Please find the example here: lp:~mzanetti/+junk/soundcrasher
You should be able to run it on any vivid powered device by just opening the .pro file in QtCreator and hit the play button. The logs vary a lot between crashes. Sometimes I get some PulseAudio messages, sometimes it just crashes without any. Probably some raciness. Anyhow, this example app should give the system a hard time and reveal most of the crashes eventually. |
|
2015-06-16 12:17:37 |
Sebastien Bacher |
bug task added |
|
canonical-devices-system-image |
|
2015-06-17 05:19:34 |
Raymond |
pulseaudio (Ubuntu): status |
Confirmed |
Incomplete |
|
2015-06-17 10:12:11 |
Michael Zanetti |
pulseaudio (Ubuntu): status |
Incomplete |
New |
|
2015-10-16 15:51:06 |
Pat McGowan |
canonical-devices-system-image: importance |
Undecided |
High |
|
2015-10-16 15:51:06 |
Pat McGowan |
canonical-devices-system-image: status |
New |
Confirmed |
|
2015-10-16 15:51:06 |
Pat McGowan |
canonical-devices-system-image: milestone |
|
backlog |
|
2015-10-16 15:51:06 |
Pat McGowan |
canonical-devices-system-image: assignee |
|
John McAleely (john.mcaleely) |
|
2017-05-15 07:56:55 |
Daniel van Vugt |
tags |
bq |
bq pulse-touch |
|
2018-11-12 07:20:22 |
Daniel van Vugt |
pulseaudio (Ubuntu): status |
New |
Won't Fix |
|