I still cannot reproduce this in Quantal with the latest Unity. Could the bug reporter or someone else verify if this is the case for them?
I'm going to mark the Unity/6.0 task as Incomplete pending more info before I close this as Invalid.
I still cannot reproduce this in Quantal with the latest Unity. Could the bug reporter or someone else verify if this is the case for them?
I'm going to mark the Unity/6.0 task as Incomplete pending more info before I close this as Invalid.