Activity log for bug #961285

Date Who What changed Old value New value Message
2012-03-21 15:28:23 Sebastien Bacher bug added bug
2012-03-21 15:28:34 Sebastien Bacher bug task added unity
2012-03-21 15:29:23 Didier Roche-Tolomelli bug task added unity-2d
2012-03-21 15:29:35 Didier Roche-Tolomelli bug task added unity-2d (Ubuntu)
2012-03-21 15:30:07 Didier Roche-Tolomelli unity: milestone 5.8.0
2012-03-21 15:30:10 Didier Roche-Tolomelli unity: status New Confirmed
2012-03-21 15:30:13 Didier Roche-Tolomelli unity-2d: status New Confirmed
2012-03-21 15:30:15 Didier Roche-Tolomelli unity-2d (Ubuntu): status New Confirmed
2012-03-21 15:30:17 Didier Roche-Tolomelli unity (Ubuntu): status New Confirmed
2012-03-21 15:30:25 Didier Roche-Tolomelli unity-2d: milestone 5.8
2012-03-21 15:30:31 Didier Roche-Tolomelli unity: importance Undecided High
2012-03-21 15:30:34 Didier Roche-Tolomelli unity-2d: importance Undecided High
2012-03-21 15:30:36 Didier Roche-Tolomelli unity-2d (Ubuntu): importance Undecided High
2012-03-21 15:30:37 Didier Roche-Tolomelli unity (Ubuntu): importance Undecided High
2012-03-21 16:17:51 Didier Roche-Tolomelli description Using r2142 turning on "sticky edge" (ie "launcher capture mouse" in cssm) doesn't have any impact on the unity behaviour... Using r2142 turning on "sticky edge" (ie "launcher capture mouse" in cssm) doesn't have any impact on the unity behaviour... Additional note on 3d: if you set sticky edge to "no" and put your hidden launcher on the right, you can't reveal it. Sticky edge need to be separated from launcher reveal resistance
2012-03-21 16:18:06 Didier Roche-Tolomelli unity: assignee Jason Smith (jassmith)
2012-03-21 16:18:35 Didier Roche-Tolomelli description Using r2142 turning on "sticky edge" (ie "launcher capture mouse" in cssm) doesn't have any impact on the unity behaviour... Additional note on 3d: if you set sticky edge to "no" and put your hidden launcher on the right, you can't reveal it. Sticky edge need to be separated from launcher reveal resistance Using r2142 turning on "sticky edge" (ie "launcher capture mouse" in cssm) doesn't have any impact on the unity behaviour... ----- from design: 2012-03-20 13:56:32 JohnLea greyback, didrocks; if sticky edges are turned off, *all* sticky edges should be turned off. This is *different* from the push to reveal, so for example, with sticky edges is switched 'off' and push to reveal is switched 'on', the pointer will still be held on the launcher edge so that the user can reveal the launcher. "Sticky edges" only refers to all the sticky edge behaviour that is *not* related to the launcher. This is all sp 2012-03-20 13:56:32 JohnLea ecified in some detail in the following spec https://docs.google.com/a/canonical.com/document/d/1b3CwE3Wemr347fTxNcu7ixEQBK4YD8JF2pyv5pxiY0U/edit Additional note on 3d: if you set sticky edge to "no" and put your hidden launcher on the right, you can't reveal it. Sticky edge need to be separated from launcher reveal resistance
2012-03-21 16:27:00 Didier Roche-Tolomelli bug task added unity-distro-priority
2012-03-21 16:27:06 Didier Roche-Tolomelli unity-distro-priority: status New Fix Committed
2012-03-21 16:27:09 Didier Roche-Tolomelli unity-distro-priority: importance Undecided High
2012-03-23 13:37:40 Didier Roche-Tolomelli unity: milestone 5.8.0 5.10.0
2012-03-23 14:42:15 Didier Roche-Tolomelli unity-2d: milestone 5.8 5.10.0
2012-03-23 15:29:58 Didier Roche-Tolomelli summary [5.8 pre staging] "sticky edge" option does nothing [5.8 pre staging] "sticky edge" option does nothing visible
2012-04-02 11:14:06 John Lea bug task added ayatana-design
2012-04-02 11:14:24 John Lea ayatana-design: assignee John Lea (johnlea)
2012-04-02 11:14:27 John Lea ayatana-design: importance Undecided High
2012-04-02 11:14:29 John Lea ayatana-design: status New Fix Committed
2012-04-02 11:14:36 John Lea tags udp
2012-04-02 11:15:14 John Lea description Using r2142 turning on "sticky edge" (ie "launcher capture mouse" in cssm) doesn't have any impact on the unity behaviour... ----- from design: 2012-03-20 13:56:32 JohnLea greyback, didrocks; if sticky edges are turned off, *all* sticky edges should be turned off. This is *different* from the push to reveal, so for example, with sticky edges is switched 'off' and push to reveal is switched 'on', the pointer will still be held on the launcher edge so that the user can reveal the launcher. "Sticky edges" only refers to all the sticky edge behaviour that is *not* related to the launcher. This is all sp 2012-03-20 13:56:32 JohnLea ecified in some detail in the following spec https://docs.google.com/a/canonical.com/document/d/1b3CwE3Wemr347fTxNcu7ixEQBK4YD8JF2pyv5pxiY0U/edit Additional note on 3d: if you set sticky edge to "no" and put your hidden launcher on the right, you can't reveal it. Sticky edge need to be separated from launcher reveal resistance Using r2142 turning on "sticky edge" (ie "launcher capture mouse" in cssm) doesn't have any impact on the unity behaviour... ----- from design: 2012-03-20 13:56:32 JohnLea greyback, didrocks; if sticky edges are turned off, *all* sticky edges should be turned off. This is *different* from the push to reveal, so for example, with sticky edges is switched 'off' and push to reveal is switched 'on', the pointer will still be held on the launcher edge so that the user can reveal the launcher. "Sticky edges" only refers to all the sticky edge behaviour that is *not* related to the launcher. This is all sp 2012-03-20 13:56:32 JohnLea ecified in some detail in the following spec https://docs.google.com/a/canonical.com/document/d/1b3CwE3Wemr347fTxNcu7ixEQBK4YD8JF2pyv5pxiY0U/edit Additional note on 3d: currently if you set sticky edge to "no" and put your hidden launcher on the right, you can't reveal it. This is what needs to be fixed. Sticky edge need to be separated from launcher reveal resistance
2012-04-02 11:18:32 John Lea description Using r2142 turning on "sticky edge" (ie "launcher capture mouse" in cssm) doesn't have any impact on the unity behaviour... ----- from design: 2012-03-20 13:56:32 JohnLea greyback, didrocks; if sticky edges are turned off, *all* sticky edges should be turned off. This is *different* from the push to reveal, so for example, with sticky edges is switched 'off' and push to reveal is switched 'on', the pointer will still be held on the launcher edge so that the user can reveal the launcher. "Sticky edges" only refers to all the sticky edge behaviour that is *not* related to the launcher. This is all sp 2012-03-20 13:56:32 JohnLea ecified in some detail in the following spec https://docs.google.com/a/canonical.com/document/d/1b3CwE3Wemr347fTxNcu7ixEQBK4YD8JF2pyv5pxiY0U/edit Additional note on 3d: currently if you set sticky edge to "no" and put your hidden launcher on the right, you can't reveal it. This is what needs to be fixed. Sticky edge need to be separated from launcher reveal resistance Using r2142 turning on "sticky edge" (ie "launcher capture mouse" in cssm) doesn't have any impact on the unity behaviour... ----- from design: 2012-03-20 13:56:32 JohnLea greyback, didrocks; if sticky edges are turned off, *all* sticky edges should be turned off. This is *different* from the push to reveal, so for example, with sticky edges is switched 'off' and push to reveal is switched 'on', the pointer will still be held on the launcher edge so that the user can reveal the launcher. "Sticky edges" only refers to all the sticky edge behaviour that is *not* related to the launcher. This is all sp 2012-03-20 13:56:32 JohnLea ecified in some detail in the following spec https://docs.google.com/a/canonical.com/document/d/1b3CwE3Wemr347fTxNcu7ixEQBK4YD8JF2pyv5pxiY0U/edit Additional note on 3d: currently if you set sticky edge to "no" and put your hidden launcher on the right, you can't reveal it. This is what needs to be fixed. Note that when bug #931384 is fixed, this option will also turn off the top and bottom sticky edges. Sticky edge need to be separated from launcher reveal resistance
2012-04-03 09:08:50 Albert Astals Cid unity-2d: status Confirmed In Progress
2012-04-04 07:07:44 Albert Astals Cid unity-2d: assignee Albert Astals Cid (aacid)
2012-04-04 07:07:51 Albert Astals Cid unity-2d: status In Progress Fix Committed
2012-04-04 07:08:17 Albert Astals Cid branch linked lp:~aacid/unity-2d/sticky_edges
2012-04-10 02:08:47 Tim Penhey branch linked lp:~jassmith/unity/unity.sticky-edges
2012-04-10 02:08:58 Tim Penhey unity: status Confirmed Fix Committed
2012-04-11 10:39:35 WladyX bug added subscriber WladyX
2012-04-12 09:22:42 Didier Roche-Tolomelli unity: status Fix Committed Fix Released
2012-04-12 14:28:19 Launchpad Janitor branch linked lp:~ubuntu-desktop/unity/ubuntu
2012-04-12 15:00:19 Didier Roche-Tolomelli unity-2d: status Fix Committed Fix Released
2012-04-12 17:57:17 Launchpad Janitor branch linked lp:unity-2d
2012-04-12 20:38:17 Launchpad Janitor branch linked lp:ubuntu/precise-proposed/unity-2d
2012-04-12 20:40:23 Launchpad Janitor branch linked lp:ubuntu/precise-proposed/unity
2012-04-13 16:09:31 Launchpad Janitor unity (Ubuntu): status Confirmed Fix Released
2012-04-13 16:14:07 Launchpad Janitor unity-2d (Ubuntu): status Confirmed Fix Released
2012-04-17 09:53:36 Didier Roche-Tolomelli unity-distro-priority: status Fix Committed Fix Released
2012-04-26 16:08:04 Nick Tait ayatana-design: status Fix Committed Fix Released
2012-04-26 16:08:21 Nick Tait tags udp reviewedbydesignp