0% on ArmorTypes not makes buildings immune to damage.

Bug #1488120 reported by Mustafa Alperen SEKİ
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Confirmed
Undecided
Unassigned

Bug Description

I'm tring to make Repairable BuildingType rubbles. They are using RubbleArmor which is 0% under [ArmorTypes]. Only RubbleClearer weapon has Versus.RubbleArmor=100% on it. But FireParticles from Terrorists/Oil Derrick Explosion, Sonic Weapons or Derbises(i removed them they can't really fly away if rubble is advanced but this is another bug) can still damage and destroy them however can't forcefire. I want only Slave and Techincans (which has RubbleClearer) can remove them.

summary: - 0% on ArmorTypes not makes units immune
+ 0% on ArmorTypes not makes units immune to damage.
Revision history for this message
mevitar (mevitar) wrote : Re: 0% on ArmorTypes not makes units immune to damage.

The description is misleading. The description says "units", while you're writing about structures.

I'm mentioning it because I never noticed this issue happen to units. I can only confirm it happening to structures.
Making the structures immune to that weapon (like via ImmuneToRadiation or ImmuneToPsionicWeapons) prevents the damage from being dealt to them.

Changed in ares:
status: New → Confirmed
Revision history for this message
mevitar (mevitar) wrote :

Also, if I remember correctly, it happens only to 4x4 structures.

tags: added: happens-in-stock-game
Revision history for this message
Mustafa Alperen SEKİ (mustafaoyunda37) wrote :

No i have different foundations of building affected by this bug. Oil derrick 2x2 for example.

summary: - 0% on ArmorTypes not makes units immune to damage.
+ 0% on ArmorTypes not makes buildings immune to damage.
Revision history for this message
AlexB (alexander-b) wrote :

If buildings are hit with a damaging warhead (opposed to a healing one), the resulting damage is always set to at least 1. This is a known special case in the engine, and the reason why buildings decloak, for example. Could this be the reason?

Revision history for this message
AetherDawn (aetherdawn) wrote :

Do you add CanC4=no on your building?

Recently, I found oil barrel always take at least 1 damage from warhead even with 0%.

After some test, I finally found that CanC4=no will make building take at least 1 damage.
Removing it can solve the problem.

Revision history for this message
Mustafa Alperen SEKİ (mustafaoyunda37) wrote :

Yes i do. I don't use normal C4 in fact (Except Volkov in Missions). So it shouldn't couse problem for me. But don't be lazy and please fix it.

Revision history for this message
Mustafa Alperen SEKİ (mustafaoyunda37) wrote :

No, i tested C4=no not cousing problem. They are still getting damage.

Revision history for this message
AlexB (alexander-b) wrote :

It's CanC4=no, not C4=no. That's a different tag. CanC4 is for buildings.

Revision history for this message
Mustafa Alperen SEKİ (mustafaoyunda37) wrote :

Whatever, i only wrote there false. It's CanC4= in code.

To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.