If buildings are hit with a damaging warhead (opposed to a healing one), the resulting damage is always set to at least 1. This is a known special case in the engine, and the reason why buildings decloak, for example. Could this be the reason?
If buildings are hit with a damaging warhead (opposed to a healing one), the resulting damage is always set to at least 1. This is a known special case in the engine, and the reason why buildings decloak, for example. Could this be the reason?