Are you sure, Cranium? Because I use the TS Titan with a recolored unittem and even an all-red one. Tested with your idea, YR Modder's suggestion @ PPM, without theaterspecific palettes, with pal specified...
YR Modder's suggestion (mmch2=mmch2lun.pal etc.) worked if I applied it to INIT and YACNST.
Here's my code:
[MMCH2] ;to not interfere with the leftover Titan files
Voxel=no
Remapable=yes
Cameo=MMCHICON
AltCameo=MMCHUICO
Palette=MMCH2
PrimaryFireFLH=0,-50,100
PBarrelLength=250
SBarrelLength=250
TurretOffset=0
WalkFrames=15
[LOLWUT];set Turret=no in rulesmd ini, this is the legs-only to see the diffs
Voxel=no
Remapable=yes
Cameo=MMCHICON
AltCameo=MMCHUICO
;Palette=MMCH
PrimaryFireFLH=0,-50,100
PBarrelLength=250
SBarrelLength=250
TurretOffset=0
WalkFrames=15
Are you sure, Cranium? Because I use the TS Titan with a recolored unittem and even an all-red one. Tested with your idea, YR Modder's suggestion @ PPM, without theaterspecific palettes, with pal specified...
YR Modder's suggestion (mmch2=mmch2lun.pal etc.) worked if I applied it to INIT and YACNST.
Here's my code:
[MMCH2] ;to not interfere with the leftover Titan files 0,-50,100
Voxel=no
Remapable=yes
Cameo=MMCHICON
AltCameo=MMCHUICO
Palette=MMCH2
PrimaryFireFLH=
PBarrelLength=250
SBarrelLength=250
TurretOffset=0
WalkFrames=15
[LOLWUT];set Turret=no in rulesmd ini, this is the legs-only to see the diffs 0,-50,100
Voxel=no
Remapable=yes
Cameo=MMCHICON
AltCameo=MMCHUICO
;Palette=MMCH
PrimaryFireFLH=
PBarrelLength=250
SBarrelLength=250
TurretOffset=0
WalkFrames=15
[INIT]
Palette=MMCH2
[YACNST]
Palette=MMCH2