Oh I found an bug. About voxel turret and shp boddy, never mind that, I am not sure about that.
But this is tested: If a SHP vehcile have a SHP turret, Palette tag will be ignored.
Here is how I tested, i used cyclop.shp in this rar: http://www.ppmsite.com/forum/download.php?id=17267
Used these codes: Art: [CYCLOP] Voxel=no Remapable=yes Cameo=CYCLOPICON PrimaryFireFLH=150,-100,150 PBarrelLength=250 Facings=8 StartWalkFrame=0 WalkFrames=18 SBarrelLength=250 TurretOffset=-16 Palette=ZABB
Rules: [HTNK] Image=CYCLOP Turret=yes
Results, the custom palette wasnt applied, then in rules, I changed Turret= to "no", and the custom palette was applied.
I also tried Palette= - zabbtem.pal - zabbtem
Oh I found an bug.
About voxel turret and shp boddy, never mind that, I am not sure about that.
But this is tested:
If a SHP vehcile have a SHP turret, Palette tag will be ignored.
Here is how I tested, i used cyclop.shp in this rar: www.ppmsite. com/forum/ download. php?id= 17267
http://
Used these codes: 150,-100, 150
Art:
[CYCLOP]
Voxel=no
Remapable=yes
Cameo=CYCLOPICON
PrimaryFireFLH=
PBarrelLength=250
Facings=8
StartWalkFrame=0
WalkFrames=18
SBarrelLength=250
TurretOffset=-16
Palette=ZABB
Rules:
[HTNK]
Image=CYCLOP
Turret=yes
Results, the custom palette wasnt applied, then in rules, I changed Turret= to "no", and the custom palette was applied.
I also tried Palette=
- zabbtem.pal
- zabbtem