Comment 27 for bug 894852

Revision history for this message
YR M0ddEr (yr-m0dder) wrote :

Oh I found an bug.
About voxel turret and shp boddy, never mind that, I am not sure about that.

But this is tested:
If a SHP vehcile have a SHP turret, Palette tag will be ignored.

Here is how I tested, i used cyclop.shp in this rar:
http://www.ppmsite.com/forum/download.php?id=17267

Used these codes:
Art:
[CYCLOP]
Voxel=no
Remapable=yes
Cameo=CYCLOPICON
PrimaryFireFLH=150,-100,150
PBarrelLength=250
Facings=8
StartWalkFrame=0
WalkFrames=18
SBarrelLength=250
TurretOffset=-16
Palette=ZABB

Rules:
[HTNK]
Image=CYCLOP
Turret=yes

Results, the custom palette wasnt applied, then in rules, I changed Turret= to "no", and the custom palette was applied.

I also tried Palette=
- zabbtem.pal
- zabbtem